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Company

VR

Filtered to personnel pattern ×
13 articles accelerating

VR has appeared in 13 articles since 2021-05. Coverage peaked in 2026Q1 with 4 articles. Frequently mentioned alongside Meta.

Articles
13
mentions
Velocity
+100.0%
growth rate
Acceleration
+1.000
velocity change
Sources
9
publications

Coverage Timeline

2026-01-19
@palmerluckey 10 related

Meta's VR layoffs may help the industry long term, as most of the ~1,500 roles worked on first-party content and games that competed with the broader ecosystem

I have an opinion on the Meta layoffs that is contrary with most of the VR industry and much of the media, but strongly held. This is not a disaster. They still employ the largest team working on VR b...

2026-01-16
The Verge 16 related

Meta says it will discontinue Workrooms, its VR space for workers, on February 16, and stop selling Quests and Horizon services to businesses from February 20

Meta continues to trickle out the bad news for VR. … Today, the company announced it's shutting that space down …

2026-01-14
The Verge 84 related

As part of its Reality Labs cuts, Meta is closing three VR gaming studios and will stop developing new content and features for its VR fitness app Supernatural

Developers from Twisted Pixel Games and Sanzaru Games have posted about their studios being closed down.

2026-01-13
The Verge 11 related

As part of its Reality Labs cuts, Meta is closing three VR gaming studios and will stop developing new content and features for its VR fitness app Supernatural

Developers from Twisted Pixel Games and Sanzaru Games have posted about their studios being closed down.

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Quarterly Coverage

Top Sources

Narrative

VR has appeared in 939 Techmeme articles since December 2014, making it one of the most-covered entities in the archive. The biggest stories include Source: Facebook is planning to change its company name to reflect its focus on the... and As part of its Reality Labs cuts, Meta is closing three VR gaming studios and will stop.... Frequently covered alongside Meta, Facebook, Google, AR/VR, and Apple. Coverage has shifted toward consumer, competition themes and away from research, regulation.

Key Moments

2024Q2enterprise +10pts; developer -38pts; consumer -46pts
2024Q3enterprise -10pts; developer +14pts; consumer +29pts
2024Q4developer -14pts; competition +33pts; regulation +19pts

Relationships

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