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Apple introduces Object Capture, an API on macOS Monterey that enables developers to turn 2D images of real-world objects into 3D models optimized for AR

Apple announced a ton of new software updates today and they all need new tools to allow developers to do what they need to if they want to make great apps.

iMore Oliver Haslam

Context & Ripple Effects

Apple’s AR stack began with ARKit’s camera-based placement of virtual objects and later added ARKit 3’s people occlusion and RealityKit/Reality Composer tools. Object Capture extends that progression upstream, addressing the creation of 3D assets rather than only their rendering and interaction.

The move matters because it makes macOS Monterey part of Apple’s AR production workflow, giving developers a native route from photographs to AR-ready object models.

First-order effects

  • Developers can turn image sets of physical objects into 3D models optimized for AR through Apple’s macOS API, reducing reliance on a separate modeling workflow for those assets.
  • Apple broadens its AR developer toolchain from runtime capabilities and authoring tools to object capture, reinforcing the role of its platforms in AR app production.

Second-order effects

  • AR developers using ARKit and RealityKit can move captured real-world objects into their app pipelines more directly, making asset availability a less distinct bottleneck than it was with rendering-only tools.
  • macOS gains a clearer role alongside Apple’s mobile AR platforms: it becomes a workstation for preparing content that can be used in AR applications.

Third-order effects

  • If Apple continues to add creation capabilities around ARKit, its ecosystem shifts toward an end-to-end AR stack in which capture, asset preparation, and runtime experiences are designed to work together.
  • The broader competitive boundary in AR development moves beyond device features toward ownership of the content-production workflow that determines how quickly developers can build experiences.

The trend: Apple is expanding AR from a runtime framework into a more complete developer workflow spanning real-world capture, content creation, and application delivery.

Discussion

  • @markgurman Mark Gurman on x
    Extremely light on AR, the next big thing, today.
  • @tomemrich Tom Emrich on x
    Object Capture is a revolutionary new API on macOS Monterey which uses photogrammetry to take a series of 2D images to create 3D content #WWDC21 https://twitter.com/...
  • @elmsli3 Elmslie on x
    the object capture feature looks unreal on the apple api
  • @demonkid LokiEliot on x
    Object Capture API puts apple photogrammetry in the hands of macOS devs. I have alot of questions.
  • @raywongy @raywongy on x
    Craig just dragged a video clip from an iPad Pro over through a MacBook Pro and onto the M1 iMac... My brain broke #WWDC21 https://twitter.com/...
  • @snazzyq Quinn Nelson on x
    Okay, Universal Control looks fantastic. It's like a KVM between macOS and iPad for single cursor/kb control. Includes drag/drop support too. And you can use MULTIPLE DEVICES HOLY CRAP! https://twitter.com/...
  • @neilcybart Neil Cybart on x
    Apple announces Universal Control. Connect one Mac with two other devices (iPad / Mac / iMac) and basically establish a multi-screen setup. Your keyboard / trackpad / mouse will work across devices. This is super interesting stuff. Major implications for both iPad / Mac sales. ht…
  • @andrewhathaway Andrew Hathaway on x
    @marcoarment Low power mode coming to macOS https://www.apple.com/... https://twitter.com/...
  • @markgurman Mark Gurman on x
    Getting lots of questions about where the MacBook Pro is. Did anyone reputable say there would be one today? Have only heard as early as summer, which starts in two weeks.
  • @mkbhd Marques Brownlee on x
    Complete Safari redesign in MacOS Monterey. That's a tab bar at the top. Very minimal and flat. https://twitter.com/...
  • @viticci Federico Viticci on x
    “Shortcuts is the future of automation on the Mac.” Apple will let you import Automator workflows in Shortcuts, which will also come with integration with menu bar, Spotlight, and it appears Finder and multitasking too. This is fantastic news. Let's go Shortcuts 💪 #WWDC21
  • @snazzyq Quinn Nelson on x
    Shortcuts for Mac—heck yeah baby!
  • @detroitborg Michael Kukielka on x
    MacOS Monterey Compatibility clearing the books for M1 ASAP. https://twitter.com/...
  • @snazzyq Quinn Nelson on x
    Please never call the iMac's built-in speaker system a “high-fidelity speaker” ever again. Thank you.
  • @patrickmcgee_ Patrick McGee on x
    I'm someone who often has 30-60 tabs open, invariably freezing my computer at some point. Safari may have just solved my problem. #WWDC21 @apple
  • @detroitborg Michael Kukielka on x
    AirPlay to Mac...FINALLY! https://twitter.com/...
  • @pinboard @pinboard on x
    “My cursor is missing!” “It's okay, relax. I am sure we'll find it. What was the last Apple device you saw it on?”
  • @harrymccracken Harry McCracken on x
    Turned out that at least one big piece of iPadOS news got saved for the MacOS portion of the keynote. Universal Control looks great, especially for drag-and-drop. https://twitter.com/...
  • @siracusa John Siracusa on x
    So, uh...be careful dragging those tab groups into emails to your family.
  • @marcoarment Marco Arment on x
    Low Power Mode for macOS!
  • @dmoren Dan Moren on x
    Low Power Mode for MacBooks is great. How long will my M1 Air's battery last now?! https://twitter.com/...
  • @tldtoday @tldtoday on x
    low power mode on Mac so I can rip through a Final Cut Pro export on 1% battery
  • @stshank Stephen Shankland on x
    Missed this from the keynote, but MacOS Monterey will get a low power mode a la iOS. It slows down the CPU clock speed and locks screen to a dimmer setting to preserve battery life. #WWDC21 /32
  • @caseyliss Casey Liss on x
    Oh, right, Apple doesn't really like developers. “We'll have details about [Xcode cloud] pricing and availability this fall” #WWDC21
  • @twostraws Paul Hudson on x
    There's your Xcode for iPad, folks! And it seems *perfect*, providing a smart middleground between the Byte cartoon playgrounds and full-fat Xcode on macOS ❤️ #WWDC21
  • @arya_minus Sunim on x
    This will save me 5000+ hrs a month https://www.apple.com/...