Google put a rival games store inside Google Play in the United States. Setapp Mobile, one of the first alternative iPhone stores in Europe, planned to close. One storefront gained a place inside the incumbent’s shop while another struggled to remain open after winning permission to exist.

Key takeaways

  • Google added Aptoide as the first third-party store in Google Play for US Android users in August 2026.
  • Apple said alternative iOS-marketplace operators needed a €1 million letter of credit to guarantee developer and customer support.
  • AltStore passed 100,000 downloads in the EU after its launch installation path required roughly 12 screen interactions.
  • An Australian federal judge ordered Apple to permit third-party iPhone stores from March 1, 2027; Apple plans to appeal.
  • A US appeals court allowed Apple to seek a fee below 27% on transactions completed outside the App Store, but did not set the fee.

The original store bundled the work that rivals must now separate

Apple and Google built their mobile stores around a useful premise: one familiar place could help users find apps, install updates, make payments, and rely on a platform’s safety checks. Developers gained a route to an installed base; the platforms gained control over that route. The arrangement worked differently on iPhone and Android—Android had outside-store installation paths—but on both systems the default store had the advantage of already being where users looked.

Epic Games exposed the limits of that bundle in 2020 when it offered direct payment in Fortnite alongside the existing method, with a discount of up to 20%. Apple removed Fortnite from its store, and Epic’s fight widened from the price of a transaction to the terms on which software could reach a phone. In September 2021, Microsoft opened the Windows Store to storefront apps from Epic and Amazon. On desktop, Epic could reach customers through the host store rather than asking them to find an outside route.

Regulators and courts are narrowing the incumbents’ power to keep rival stores out, while Apple and Google still influence whether those stores can reach users, earn their trust, and operate at a sustainable cost. A legal opening separates distribution from the old store bundle; it does not move the installed base along with it.

Courts are writing access rights one jurisdiction at a time

The European Union’s Digital Markets Act enabled alternative iOS marketplaces to launch in 2024. Japan passed a law barring Apple and Google from preventing sales of third-party apps and services that compete with native mobile offerings. India’s antitrust regulator demanded that Google host third-party stores in Play and permit unrestricted sideloading. Each intervention addresses a different part of the route from developer to customer.

In Brazil, Apple opened iOS to alternative marketplaces and changed its commission structure following a settlement with competition authority CADE. An Australian federal judge has ordered Apple to permit third-party iPhone stores from March 1, 2027, but Apple plans to appeal. That Australian date is a scheduled remedy, not an opening that has happened. Epic said Fortnite would return to Australia’s existing App Store immediately after the ruling—well before an Australian rival marketplace is due to become available.

Regulators are not producing one global switch. Apple’s Brazilian settlement, the EU’s operating marketplaces, and Australia’s contested future order create different commercial conditions for a developer selling the same app. A company can win the right to distribute in one country and still have to solve a different set of installation, payment, and support requirements in the next.

Europe made the cost of an extra storefront visible

At launch, EU users needed roughly 12 screen interactions to install AltStore. Those steps mattered because Apple’s App Store was already on the phone. A user curious enough to seek out another store had to complete an unfamiliar installation before reaching its catalog; an App Store user could begin with the catalog.

Apple also said an alternative-marketplace operator needed a €1 million letter of credit to guarantee developer and customer support. Apple retained a role in the software itself by requiring notarization and malware scanning for iOS apps distributed through rival stores. Notarization addresses a real safety obligation; the letter of credit addresses the risk that a store operator cannot support its customers. Both also make entry more demanding than publishing a storefront icon.

AltStore’s developers reported significant operating hurdles even as the store passed 100,000 EU downloads. Those downloads establish interest, not repeat use, developer revenue, or profitability. Setapp Mobile supplied the harder counterexample: after launching as an early EU alternative, it planned to close, citing still-evolving and complex business terms. The two stores show different outcomes inside the same legal opening. Neither outcome alone establishes what a mature alternative-store market will support.

Apple still exercises platform gatekeeper leverage at the point where an operator seeks authorization and an app seeks notarization. A rival, meanwhile, must earn a user’s decision to install and keep another piece of software. The EU test has made those jobs measurable rather than hypothetical.

Aptoide gained the shelf that outside stores lacked

A US judge’s injunction in Epic’s case against Google required Google to distribute third-party stores within Play for three years. India’s regulator had earlier demanded hosting within Play as well. In July 2026, Google told a US court it was ready to add rival stores there; in August, it added Aptoide as the first third-party store in Google Play for US Android users.

Google’s placement changed the route a customer takes. Aptoide no longer had to depend solely on someone finding its site or another outside installation path: a customer could encounter the games store inside a distribution surface already used for apps. That does not establish how many people installed Aptoide, bought anything through it, or returned. It does remove one particular obstacle—the need to find the alternative before entering the default store.

Microsoft tried a similar host-store route on Windows in 2021, though Windows and Android have different users and rules. Google’s choice of placement also connects Play to its wider control over how rivals appear to users: admission and presentation are separate decisions, and both shape the customer’s first encounter.

Epic is assembling a destination, not merely disputing a fee

Epic has software that can give users a reason to try a new route. In 2025, Fortnite returned to the US App Store after nearly five years away, while EU users could get it through the Epic Games Store and AltStore. Epic also brought its games to AltStore and outlined plans for Aptoide’s iOS store, ONE Store on Android, and other stores. Selling through Apple again did not require Epic to abandon the channels it had fought to open.

Epic has worked on the other side of the storefront as well: the catalog. Epic and Unity agreed to bring Unity-made games into Fortnite, extending the potential supply beyond Epic’s own games and engine. Epic, Nvidia, and Discord also tested Fortnite demos playable in Discord without a download or sign-up. A demo inside a community and a game inside Fortnite offer different ways to meet a user before asking for a conventional mobile-store installation.

Fortnite can attract attention, but an alternative store must persuade other developers to supply software and users to return for it. Epic has outlined distribution plans and struck partnerships; it has not established that Fortnite’s audience has become a durable rival-store customer base.

Payments and warnings remain part of the storefront

Opening a distribution channel does not assign every transaction to its new operator. A US appeals court upheld a contempt ruling against Apple in Epic’s case but allowed Apple to argue in a lower court for a fee below 27% on transactions outside the App Store. The court did not settle what that fee should be. In the EU, Apple added red-exclamation warnings to App Store listings for apps using third-party payment systems rather than Apple’s payment system.

Those decisions expose the pieces that the original store kept together. A developer can distribute through one channel, collect payment through another, and still depend on Apple’s review or on the way Apple describes the app to its installed users. Tencent and Apple’s discussions about in-app transactions through Apple’s iOS payment system show that even large developers negotiate over that layer rather than simply replacing it.

Frequently asked questions

How many people have installed or used Aptoide through Google Play in the US?

The piece does not provide installation, purchase, or repeat-use figures for Aptoide’s Google Play listing. Its evidence establishes placement inside Play, not commercial traction.

Has AltStore’s 100,000-download mark shown that an alternative iPhone store can be profitable?

No. The reported figure establishes interest and downloads, but not repeat use, developer revenue, or profitability.

Will Fortnite turn Epic’s store channels into a lasting customer base?

That remains unproven. Epic has expanded distribution plans and partnerships, but the piece says it has not established that Fortnite’s audience has become durable rival-store customers.

Is Apple’s fee on payments made outside the App Store now settled?

No. The appeals court allowed Apple to argue for a fee below 27% in lower court; it did not determine the eventual fee.

Key access milestones for alternative mobile stores

  • 2020 — Epic offered direct payment in Fortnite with a discount of up to 20%, after which Apple removed Fortnite from the App Store.
  • September 2021 — Microsoft opened the Windows Store to storefront apps from Epic and Amazon.
  • 2024 — The EU Digital Markets Act enabled alternative iOS marketplaces to launch.
  • July 2026 — Google told a US court it was ready to add rival stores within Google Play.
  • August 2026 — Google added Aptoide as the first third-party store in Google Play for US Android users.
  • March 1, 2027 — Apple is scheduled to permit third-party iPhone stores in Australia under a federal judge’s order, which Apple plans to appeal.

AltStore’s first EU customers had to cross roughly twelve screens to reach its door. Aptoide arrived on a shelf inside Play.