Industry insiders hope the success of Black Myth: Wukong, which earned ~$1.1B from nearly 25M copies, will rekindle Chinese gaming investments after a crackdown
“Ahmad said that Black Myth: Wukong's release showed how China had learnt how to tool up for bigger games.” — www.ft.com/content/24d3... X: Bruno Maçães / @macaesbruno : “The biggest difference is t...
Industry insiders hope the success of Black Myth: Wukong, which earned ~$1.1B from ~25M copies sold, will rekindle Chinese gaming investments after crackdowns
As Beijing eases regulations, developers are tooling up to produce big-budget titles with international appeal Bluesky: @zhugeex.com . X: @macaesbruno Bluesky: Daniel Ahmad / @zhugeex.com : I'm quoted...
Chinese state media has embraced the success of Black Myth: Wukong, a Chinese AAA game that has sold 20M+ copies globally, hailing it as a soft power export
China is changing its long-critical stance thanks to the smash hit, according to Chinese game developers and industry analysts. X: @sluongng , @wstv_lizzi , @wstv_lizzi , @restofworld , @restofworld ,...
Sources: Tencent and NetEase reconsider or scale back Japanese game studio investments, after yielding few hit games and the Chinese market staged a comeback
- China's biggest game publishers are rethinking expansion plans — ‘Wukong’ success also encouraged looking domestically for hits
Steam hit 37M+ concurrent users on August 25 for the first time, up from the previous record of nearly 33.7M in January 2024, after Black Myth: Wukong's release
Andy Chalk / PC Gamer :
Chinese-made, Tencent-backed game Black Myth: Wukong became Steam's second most popular title ever within hours of its launch, gaining 2.1M+ concurrent players
- The made-in-China blockbuster surpasses Cyberpunk play record — Monkey King epic on track to set records for concurrent gamers