At an all-hands, Unity discussed potential changes to its controversial new fees, like capping fees to 4% of a game's revenue for customers with $1M+ in revenue
Devs on #Unity Runtime Fee: “The trust is gone forever” https://www.gamesindustry.biz/ ... @GIbiz @James_Batchelor X: @unity : We have heard you. We apologize for the confusion and angst the runtime f...
Unity acknowledges “the confusion and frustration” around its planned install fees but argues that “more than 90% of our customers will not be affected”
We have everything! … Kyle Thomas / Game Rant : Unity Thinks Xbox, PlayStation, Nintendo Will Shoulder Engine Fees Harrison Thomas / Dot Esports : Unity shuts down offices, cancels town hall meeting a...
Unity announces fees based on a game's installations and the developer's plan tier, starting on January 1, 2024, joining Unreal Engine, which has similar fees
Yesterday Unity announced that starting next year … Scott Hayden / Road to VR : Epic Games is “exploring native Unreal Engine support” for Apple Vision Pro Stephen Totilo / Axios : Unity rushes to cla...
Apple's iOS is inhibiting the growth of the future internet but regulators can remedy that by forcing Apple into competition in app distribution and payments
Chapter One: The Creation of Today's Internet and the Needs of Tomorrow's — One of the neat things about the internet is who created it, why, and how. Tweets: @ballmatthew , @ballmatthew , @pierskic...
Unity says Improbable's claims are “incorrect” and game devs using SpatialOS are not affected by Unity's TOS update; Improbable says it was a “misunderstanding”
Unity CTO Joachim Ante said Improbable's warning that SpatialOS could not longer be used with Unity was ‘incorrect.’