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Paris-based Homa, which offers indie mobile game studios an SDK for optimizing their casual games, raised a $100M Series B led by Quadrille Capital and Headline

Romain Dillet / TechCrunch :

TechCrunch Romain Dillet

Context & Ripple Effects

Homa's new round doubles down fast: the Paris company raised a $50M Series A led by Northzone barely a year ago, and Quadrille Capital and Headline are now leading a $100M Series B into the same thesis — an SDK plus publishing layer that lets indie studios ship casual mobile games without building their own monetization stack.

The raise lands mid-wave of European casual-gaming capital: Frvr pulled in $76M for browser-distributed HTML games in March, and London's Tripledot closed a $116M Series B at a $1.4B valuation weeks before. Investors are splitting bets between studios that make casual hits and infrastructure that supplies them.

First-order effects

  • Homa gains a war chest to scale its SDK and publishing operations out of Paris, while the indie studios on its platform get deeper backing for user acquisition and optimization tooling.

Second-order effects

  • Homa now competes for indie developer supply against funded adjacent models like Frvr's browser distribution, pushing both toward richer revenue-share terms and faster onboarding to lock in studios.

Third-order effects

  • If the pattern holds, Europe's casual gaming market stratifies into a few capitalized platform layers sitting above long-tail indie studios — mirroring how Tripledot consolidated hit-making on the studio side.

The trend: Venture capital is consolidating European casual mobile gaming around capitalized platform layers — SDKs, publishing, and distribution — rather than individual game studios.