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Chronicles

The story behind the story

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London-based Tripledot, which makes a Solitaire app, Woodoku, and other casual mobile games, raises a $116M Series B led by 20VC at a $1.4B valuation

Casual mobile games have reached a fever pitch of interest with consumers, and so too with investors, who are rushing to back the biggest …

TechCrunch Ingrid Lunden

Context & Ripple Effects

Tripledot's rise has been fast even by casual-games standards: its $78M Series A came just ten months ago, when it reported an active user base that had grown from 6M to 11M in six months. Today's $116M Series B at a $1.4B valuation lands it squarely inside the funding wave sweeping the category.

The pricing benchmark was set weeks earlier by Istanbul-based Dream Games, whose Royal Match studio went from a $1B valuation in June 2021 to $255M raised at $2.75B in January 2022 — and Mumbai's Games24x7 followed at $2.5B in March. With Zynga having paid $168M for hyper-casual studio Rollic back in 2020 (the deal that flagged the category's M&A appeal), investors are now underwriting standalone valuations for casual-game makers rather than waiting to sell them.

First-order effects

  • Tripledot gets fresh capital to scale its portfolio beyond Solitaire and Woodoku, where its user base was already compounding quickly at the time of its Series A.
  • 20VC leading the round marks a new kind of lead investor for the studio — a media-anchored venture fund rather than a traditional games specialist.

Second-order effects

  • Rivals now have a fresh comparable: Dream Games at $2.75B and Games24x7 at $2.5B give every subsequent casual-games raise a higher anchor, pushing up asking prices across the category.
  • Acquirers like Zynga, which bought Rollic for $168M when hyper-casual studios were cheap, face a market where proven hit-makers command billion-dollar standalone valuations — making tuck-in acquisitions harder and forcing build-versus-buy recalculations.

Third-order effects

  • If the pattern holds, casual mobile gaming consolidates around a handful of heavily capitalized independent studios — Tripledot, Dream Games, Games24x7 — each holding multiple evergreen titles, while smaller studios without mega-round backing get squeezed out or absorbed.
  • The wave also reinforces London's standing in Europe's tech hierarchy: Dealroom already credits the city with reclaiming the top spot from Paris, and a $1.4B consumer-games unicorn adds a non-fintech data point to that claim.

The trend: Casual mobile game studios are graduating from acquisition targets to billion-dollar standalone companies, with successive mega-rounds resetting category valuations within months of each other.

Discussion

  • @kylebrussell Kyle Russell on x
    @ingridlunden @Techmeme I think you'll see more effort to get people to share proof of play somehow, but the exit was so small I assume it will keep larger teams from trying to follow too directly
  • @ingridlunden Ingrid on x
    I can't help but wonder if/how we'll see a ‘Wordle effect’ impact casual gaming overall. More simple web games? Less of a rush to monetise? More word play? Huge business give or take any of that. Tip @Techmeme https://twitter.com/...