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Sources detail Google's troubles with game development as the company couldn't stomach the complicated creative process amid Stadia's poor streaming numbers

Great read by @cecianasta. https://www.wired.com/... Brian Crecente / @crecenteb : Some great insight here. I'd add that there's also probably an issue of lost opportunity costs for both companies as well. https://twitter.com/... Kyle Orland / @kyleorl : Great piece outlining what's gone wrong with Stadia so far, with some juicy insider quotes https://twitter.com/... Mat Piscatella / @matpiscatella : “I question how much the execs above Stadia leadership understand what they got into” The business of making video games always seems great until one has to get into the business of making video games. https://twitter.com/... Julian Chokkattu / @julianchokkattu : Wow, making games is hard apparently. https://www.wired.com/... via @wired Cecilia D'Anastasio / @cecianasta : Sources say Google couldn't stomach the expensive and complicated creative process necessary to make games. Paired with Amazon, tech giants are absolutely struggling to develop first-party games: My story: https://www.wired.com/... Brian Gaar / @briangaar : They have no idea what fun is because they've never had it in their lives. Their idea of fun is crushing the taxi cab industry and timing their employees' bathroom breaks. https://twitter.com/... Scott Tailford / @slashlp89 : It kinda feels that - unlike a movie checklisting its way to box office success - you fundamentally CAN'T cheapen or quicken the route to profit with games They HAVE to play well, HAVE to have a reason to exist or they're dropped by one of the most passionate fanbases around https://twitter.com/... Christina Warren / @film_girl : This is a core problem most tech companies face FWIW. https://www.wired.com/... https://twitter.com/... Ian Bogost / @ibogost : What if Google is just bad at making almost everything, tho? https://www.wired.com/... https://twitter.com/... Parris / @vicious696 : great article and summarizes why Tech Giants can't simply throw $$$ at the situation and expect instant success Yes big budgets help and the services are neat but at its core games are art and the creative vision needs time and more importantly patience to develop and flourish https://twitter.com/... Mark Noseworthy / @knowsworthy : This hits home. Especially the ‘crazed and human’ part. Capturing lightning in a bottle is a combo of skill, art, and luck and it never seems to get easier. https://twitter.com/... https://twitter.com/...

Wired Cecilia D'Anastasio

Discussion

  • @nextgenplayer Hunter on x
    Savage Planet 2 was reportedly in production by Google and canceled. Other projects were canceled or backed away from including a Hideo Kojima episodic horror game and a multiplayer title by a former Assassin's Creed creative 😬 https://www.videogameschronicle.com/ ...
  • @lumberjackry Rythian on x
    Google canceled various Stadia exclusives, including that horror game Hideo Kojima teased last year, a sequel to Journey to the Savage Planet (who's studio Google closed this month), and loads more. https://www.videogameschronicle.com/ ...
  • @geronimo_73 Roberto Serrano on x
    Stadia was working on Savage Planet 2, a multiplayer project and more This is possibly the project designer Hideo Kojima was referring to last summer, when he told a Japanese publication he had recently seen a “major” project cancelled > https://videogameschronicle.com/ ... https…
  • @timsoret Tim Soret on x
    Everybody in tech underestimates how games are simultaneously some of the most complex softwares & one of the most complex art form. It's not a 3 years long investment. Microsoft is the only western tech giant who got it, respected it & really committed. https://twitter.com/...
  • @racheldayfx Rachel Day on x
    Making games is messy. There is no perfect formula or amount of talent you can hire if you don't understand the chaos and embrace it. Every game that makes it in to the hands of players is to be applauded, because I'm sure it's been on a hell of an adventure along the way. https:…
  • @jeffreyvc Jeffrey Van Camp on x
    “Google judged game developers against benchmarks created for UX or visual designers. There isn't a number associated with “fun-to-play,” or a process-based workflow for generating creativity.” — Great read by @cecianasta. https://www.wired.com/...
  • @crecenteb Brian Crecente on x
    Some great insight here. I'd add that there's also probably an issue of lost opportunity costs for both companies as well. https://twitter.com/...
  • @kyleorl Kyle Orland on x
    Great piece outlining what's gone wrong with Stadia so far, with some juicy insider quotes https://twitter.com/...
  • @matpiscatella Mat Piscatella on x
    “I question how much the execs above Stadia leadership understand what they got into” The business of making video games always seems great until one has to get into the business of making video games. https://twitter.com/...
  • @julianchokkattu Julian Chokkattu on x
    Wow, making games is hard apparently. https://www.wired.com/... via @wired
  • @cecianasta Cecilia D'Anastasio on x
    Sources say Google couldn't stomach the expensive and complicated creative process necessary to make games. Paired with Amazon, tech giants are absolutely struggling to develop first-party games: My story: https://www.wired.com/...
  • @briangaar Brian Gaar on x
    They have no idea what fun is because they've never had it in their lives. Their idea of fun is crushing the taxi cab industry and timing their employees' bathroom breaks. https://twitter.com/...
  • @slashlp89 Scott Tailford on x
    It kinda feels that - unlike a movie checklisting its way to box office success - you fundamentally CAN'T cheapen or quicken the route to profit with games They HAVE to play well, HAVE to have a reason to exist or they're dropped by one of the most passionate fanbases around http…
  • @film_girl Christina Warren on x
    This is a core problem most tech companies face FWIW. https://www.wired.com/... https://twitter.com/...
  • @ibogost Ian Bogost on x
    What if Google is just bad at making almost everything, tho? https://www.wired.com/... https://twitter.com/...
  • @vicious696 Parris on x
    great article and summarizes why Tech Giants can't simply throw $$$ at the situation and expect instant success Yes big budgets help and the services are neat but at its core games are art and the creative vision needs time and more importantly patience to develop and flourish ht…
  • @knowsworthy Mark Noseworthy on x
    This hits home. Especially the ‘crazed and human’ part. Capturing lightning in a bottle is a combo of skill, art, and luck and it never seems to get easier. https://twitter.com/... https://twitter.com/...