/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
Tech news intelligence API
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Search: /
Command: ⌘K
Embeddings: large
TEXXR

Chronicles

The story behind the story

days · browse · Enter similar · o open

Apple says it's moving to its own Apple Silicon chips for Macs over the next two years, promising better performance, with “Rosetta 2” for app compatibility

Apple's first ARM-based Mac will be available later this year  —  Apple is officially moving to its own silicon chips for some of its Mac hardware.

The Verge Tom Warren

Discussion

  • @asymco Horace Dediu on x
    iPhone and iPad apps will run unmodified on Macs.
  • @inafried Ina Fried on x
    As for third-party support, Apple said Microsoft has Office running natively on Apple chips, while Adobe is also working on many of its key Creative Cloud apps, with some already up and running on Apple chips.
  • @stevesi Steven Sinofsky on x
    2/2 Until a Mac is only running Catalyst + full iPad apps (multiple windows, trackpad, etc) the full experience of macOS 11+Apple Silicon will be held back (performance, security, battery life, UX integration,...). Just as iPhone morphed OS X, iPadOS is morphing macOS to a new OS…
  • @danilic @danilic on x
    Apple's move to ARM is going to be way less painful for consumers than their move from OS9 to Mac OS X and PPC to Intel. So much expensive software is now all subscription. Most of my work is cloud platform based theses days too. #WWDC2020
  • @cowcatgames Fabrice Breton on x
    One thing for sure - Apple really expects devs to keep updating their apps constantly by breaking compatibility every 2-3 years. That may work for popular software but what about less popular ones and especially games?... I'm still unsure whether to keep supporting Macs. https://…
  • @horwitz Jeremy Horwitz on x
    Confirmed: iOS and iPadOS apps will be able to run unmodified on Apple Silicon / ARM Macs, but not on Intel Macs. https://venturebeat.com/...
  • @stroughtonsmith Steve Troughton-Smith on x
    Congratulations! Your app is automatically a Catalyst app now. Hope you're ready! 😂
  • @etherealmind @etherealmind on x
    I'm in favour of this. Intel hasn't delivered on CPU performance per watt over the last few years and roadmap doesn't look good either. The move to Apple Silicon, while painful, is necessary. Intel will survive but with diminished stature. https://twitter.com/...
  • @stevesi Steven Sinofsky on x
    macOS on ARM is a kitchen sink approach—ideal for developers. It has old APIs, new APIs, iOS compatibility¹, virtualization, and translation. Plus widgets, and add-ins, and more. Oh my. Everything. Except. Touch.
  • @zcichy Zac Cichy on x
    Apple Transition Kit is a Mac mini with an iPad stuffed inside.
  • @asymco Horace Dediu on x
    First A Series Mac? Mac Mini, of course.
  • @krzyzanowskim @krzyzanowskim on x
    $500 Apple Silicon Mac Mini is faster than your $6000 Mac Pro this is current message
  • @cstross Charlie Stross on x
    “Transition kit” development Macs—Mac Mini with 16Gb and ARM cpu—shipping next week. THE TEMPTATION to buy one and shoe-horn it inside that G4 Cube's case is OUTRAGEOUS. (Especially as the Cube still works. Sacrilige!)
  • @mrtechrant Trenton Marshall on x
    I wanna see how that a12 Mac mini handles with Final Cut 👀
  • @siracusa John Siracusa on x
    So, uh, how do you do multi-touch on iOS and iPadOS apps running on Big Sur? Will it work like the Simulator does today?
  • @mishaalrahman Mishaal Rahman on x
    Google tried to do this with Android apps on Chrome OS but gave developers few reasons to care about optimizing their layouts for larger screens. I have no doubt that Apple will handle this much better. https://twitter.com/...
  • @mpesce @mpesce on x
    Macs with new Apple-built chips will natively run iPhone and iPad apps - The Verge // the biggest news from WWDC sees the final blurring between desktop and handheld UX https://www.theverge.com/...
  • @topjohnwu John Wu on x
    People might not realize, but iOS and macOS is basically the same OS. The existence of Catalyst is proof. The only difference here is that it is using the same SOC as iOS devices, so the binaries don't need to be recompiled like Catalyst. https://twitter.com/...
  • @backlon Dieter Bohn on x
    There's a world in which this plays out as only a very few pro-level apps and some electron developers bother making traditional Mac apps anymore. https://www.theverge.com/...
  • @spencerdailey Spencer Dailey on x
    @Techmeme @cgartenberg you know what would make sense to have in the pipeline, now more than ever? Touchscreen Macs
  • @stroughtonsmith Steve Troughton-Smith on x
    macOS 11 running iOS apps unmodified, directly from the App Store, is a shot across the bow of any developers thinking they could sit out Catalyst and avoid adding Mac-specific APIs until some nebulous ‘future’ where they can rewrite their entire UIs in SwiftUI. Time's now!
  • @neilcybart Neil Cybart on x
    ~90% of Apple users don't use, and probably will never use, a Mac. Goes to show how the iPhone has transformed Apple's installed base and ecosystem over the past 10 years. https://twitter.com/...