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TEXXR

Chronicles

The story behind the story

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Meta debuts the highly requested Passthrough Camera API for Quest 3/3S as an experimental feature; developers can't ship apps with the API on Horizon Store yet

David Heaney / UploadVR :

UploadVR David Heaney

Context & Ripple Effects

Meta has been improving Quest passthrough as a platform capability, including a Quest 3 update aimed at reducing passthrough distortion and warping. Quest 3 also represented a move to color, less-grainy mixed-reality video relative to earlier Quest hardware.

The company had previously introduced a Passthrough API for Quest 2 developers, while later adding HDMI/DisplayPort capture support through a companion app. The new camera-focused access therefore extends an established push to make real-world inputs usable in headset software.

First-order effects

  • Quest 3 and 3S developers can begin experimenting with the Passthrough Camera API, but cannot distribute API-based apps through Horizon Store yet.
  • Meta keeps control of the initial testing phase: developers can validate camera-driven mixed-reality experiences without receiving immediate access to the platform's main consumer distribution channel.

Second-order effects

  • The Horizon Store restriction delays commercial validation for developers and limits near-term pressure on other headset platforms to match a broadly shippable camera API.
  • Tooling and prototype development can advance ahead of store availability, creating a split between developers able to test the feature and consumers who cannot yet obtain applications that depend on it.

Third-order effects

  • If Meta graduates the API to store distribution, mixed-reality differentiation could shift further from display passthrough quality alone toward what third-party software can do with camera input.
  • The staged rollout suggests headset platforms may treat access to real-world sensor data as a governed capability, balancing developer experimentation with platform review before mass distribution.

The trend: Mixed-reality platforms are progressing from improved passthrough hardware toward controlled developer access to the sensors that make camera-aware applications possible.

Discussion

  • @jcorvinus @jcorvinus on bluesky
    You can probably use this to unify the coordinate space between quest and other tracking systems with this with a little bit of work [embedded post]
  • @heaney555 David Heaney on x
    @purplemikey @ASychov No, it's a 180° 3D immersive video. But on visionOS you can optionally play immersive video in a window, if you really want. Which is what @ASychov is seemingly doing here, for some reason.
  • @purplemikey Mikaël Dufresne on x
    @ASychov Is it just on flat screen with depth? Not minimizing the event but just trying to understand what it is. I'm jealous.
  • @asychov Artur Sychov on x
    Holy SH*T!!! Apple you've done it again 😱😱❤️‍🔥 [video]
  • @cixliv @cixliv on x
    Meta Quest camera access is here. Something that so many lit me up just a year ago saying it was never going to happen due to potential “PriVaCY ViOlaTionS”. Just like I was right about the Quest 3 being same weight as Quest 2. Just as I was right about Meta layoffs Q1 2025. [ima…
  • @aidan_wolf Aidan on x
    We've been playing with camera access for some time and it's what's enabled us to take a leap forward with Dream Park This official release is a watershed moment for AR, massive potential for truly world-changing applications
  • @pigeononapizza Dave Mills on x
    MR is getting a huge upgrade! Can't wait to see what gets made.
  • @_xulipa @_xulipa on x
    Wooot we finally have camera access on Quest headsets!!!
  • @cbeauche Charles Beauchemin on x
    This is really useful. I already know a lot of things that will get unblocked for our immersive experiences!
  • @raelxrworkout Rael Hodgson on x
    Thanks for the shout out @xrdevrob and thanks for listening to the developers here. We are going to build amazing stuff 🙏 Oh and we were first 😉 https://www.uploadvr.com/...
  • @lukas_moro Lukas Moro on x
    shout out to @xrdevrob for making this a reality.
  • @aurepuerta_dev Aurelio Puerta Martín on x
    This marks one of the biggests milestones for #XR ever! Now we can finally create the experiences we have always dreamed of, and with really affordable headsets
  • @skarredghost @skarredghost on x
    WE HAVE CAMERA ACCESS ON META QUEST 3!!!!! #VirtualReality #MixedReality
  • @uralstechcto Udayshankar Ravikumar on x
    The first preview version of my package that allows you to access #Meta's latest Passthrough Camera API in #Unity is out on #GitHub and #OpenUPM! https://github.com/...
  • @llgobindram Lucky Gobindram on x
    LFG! 🔥 @RealityLabs
  • @sherbondy Ethan Sherbondy on x
    So it begins! Public passthrough camera access API docs just dropped for Meta Quest. Just in time for GDC.
  • @dilmerv @dilmerv on x
    I finished the demo for GDC yesterday and it was honestly such a great learning experience (includes Passthrough Camera Access). We'll be at the Meta booth, walking developers through the creation process. 📌 This MR prototype provides: - An understanding of how to set up an MR [v…
  • @heaney555 David Heaney on x
    As I've said before: this is one of the most significant Quest SDK updates ever, dramatically expanding what developers can build.