Valve unveils the Steam Frame, a VR headset that can stream games from a PC or run Windows and Android games locally, expected to launch in 2026 for under $999
Valve is about to launch a new virtual reality headset, and with it, a comprehensive new approach to what a VR device should be.
Valve says the company is “no longer manufacturing” its high-end, PC-tethered VR headset Valve Index, released in 2019 for $999, after unveiling the Steam Frame
While showing its new Frame VR headset to The Verge, Valve confirmed that it's moving on from its previous one.
Samsung unveils the Galaxy XR headset, with Android XR, 4K micro-OLED displays, a Snapdragon XR2+ Gen 2 chip, and an external battery pack, available for $1,800
The $1,800 headset is a precursor to smart glasses launching “pretty soon.” — A new mixed-reality headset developed …
A live blog of Meta Connect 2025, where Meta announced Meta Ray-Ban smart glasses with and without a display, new Meta Oakley glasses, Horizon updates, and more
Expect a lot of smart glasses and AI talk this year, with a dash of the metaverse and VR. — Who's excited for smart glasses?
Meta debuts $799 Meta Ray-Ban Display, with a screen in the right lens and hand gesture detection via the Meta Neural Band wristband, on sale from September 30
Meta Platforms Inc., seeking to turn its burgeoning smart glasses into a must-have product, on Wednesday unveiled its first version with a built-in screen.
Sources: Meta may debut “Hypernova” smart glasses with a display for ~$800 in September; Apple delays releasing immersive video shot around Vision Pro's debut
Apple has slow-walked the release of immersive video, creating a conundrum for the Vision Pro.
Meta debuts the highly requested Passthrough Camera API for Quest 3/3S as an experimental feature; developers can't ship apps with the API on Horizon Store yet
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Logitech unveils the MX Ink, a $130 stylus coming in September for the Meta Quest 2, Quest 3, and “future headsets”, the Quest's first third-party input device
Logitech unveils the MX Ink, a stylus for the Meta Quest 2, Quest 3, and “future headsets”, the Quest's first third-party input device, shipping in September
Logitech today unveiled an XR stylus that comes as Meta Quest's first third-party motion peripheral, targeting creatives working in both 2D and 3D media.
In a new paper, Meta researchers demonstrated a system that can reconstruct a user's plausible pose from only the Quest 2's sensors using reinforcement learning
David Heaney / UploadVR :
Interview with Niantic CEO John Hanke about the company's vision for the metaverse and how it could become a dystopian nightmare
Profile of Tipatat Chennavasin, GP of Venture Reality Fund, which has backed Rec Room and Facebook-acquired Beat Games, on changes in the VR industry
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