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Q&A with PlayStation Lead System Architect Mark Cerny on FSR 4's PS5 Pro “reimplementation”, working with AMD on a better hardware architecture for ML, and more

The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration.

Eurogamer.net Richard Leadbetter

Context & Ripple Effects

Sony had already positioned the PS5 Pro around an AMD-based graphics design and improved ray tracing in its December PS5 Pro specification update. This interview adds the software and architecture side of that strategy: Project Amethyst is producing an RDNA 4-derived upscaling implementation for the console.

The collaboration extends the custom-architecture approach laid out in Sony's earlier PS5 hardware specification disclosure from conventional CPU, GPU and storage choices into machine-learning-focused graphics design.

First-order effects

  • PS5 Pro gains a console-specific reimplementation of FSR 4 rather than a simple off-the-shelf PC feature, giving Sony and AMD a shared path for ML-based image reconstruction on the platform.
  • AMD and PlayStation are now explicitly aligning future hardware architecture around machine-learning workloads, making the partnership relevant beyond a single upscaler release.

Second-order effects

  • Developers targeting PS5 Pro may need to assess another platform-specific reconstruction path alongside existing rendering and performance modes, while AMD can carry lessons from a high-volume console implementation into its broader graphics work.
  • The move raises the value of tight hardware-software co-design for premium console graphics; rival platform holders and GPU vendors will face pressure to show similarly credible ML-upscaling roadmaps.

Third-order effects

  • If the partnership persists, console graphics differentiation could shift further from raw GPU throughput toward proprietary or semi-custom ML pipelines, with image quality increasingly determined by the full hardware, tooling and upscaler stack.
  • Project Amethyst suggests console design cycles may become a more consequential feedback channel for GPU architecture, though the extent of any transfer to future AMD products remains unproven.

The trend: Premium gaming hardware is moving toward ML-first graphics features built through deeper, long-term silicon and platform-holder co-design.

Discussion

  • @knoebel @knoebel on bluesky
    Knack's father Mark Cerny said FSR 4 for PS5 Pro is the “next evolution of PSSR”.  Their target is to have something simliar to FSR 4 for PS5 Pro for 2026 games.  —  www.eurogamer.net/digitalfound...  [image]
  • @shinobi602 @shinobi602 on bluesky
    AMD's FSR4, co-developed with Sony as part of Project Amethyst, is the “next evolution of PSSR”, will be implemented in games for PS5 Pro starting in 2026.  —  FSR4 is a new ML-based upscaler that delivers “excellent quality, comparable to Nvidia's DLSS”.  —  ➡️ www.eurogamer.net…
  • @digitalfoundry @digitalfoundry on x
    Mark Cerny answered a range of our questions on Sony's Amethyst collaboration with AMD - but the key headline is this: FSR 4 will be ‘re-implemented’ for PlayStation 5 Pro as the next evolution of PSSR, coming to games in 2026: https://www.eurogamer.net/...
  • r/hardware r on reddit
    [Eurogamer - DF] Mark Cerny: FSR 4 for PS5 Pro is the “next evolution of PSSR”
  • r/Games r on reddit
    Mark Cerny: FSR 4 for PS5 Pro is the “next evolution of PSSR”
  • r/PS5 r on reddit
    Mark Cerny: FSR 4 for PS5 Pro is the “next evolution of PSSR”
  • r/PS5pro r on reddit
    Mark Cerny: FSR 4 for PS5 Pro is the “next evolution of PSSR”