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Chronicles

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Microsoft phasing out original Kinect for Windows in 2015

Shreyas Gandhe / Neowin :

Neowin Shreyas Gandhe

Context & Ripple Effects

The original Kinect for Windows sensor is being retired just months before Microsoft also stopped producing its successor: by April 2015 the company had halted output of the Kinect for Windows v2 and told developers the functionally identical Kinect for Xbox One could serve PC projects via an adapter. This article marks the earlier step in that same wind-down.

The arc runs longer than 2015 — Microsoft stopped manufacturing Kinect altogether after roughly 35 million units sold since 2010 (per Co.Design's reporting), then repositioned depth sensing as an enterprise play with Project Kinect for Azure in 2018 before discontinuing even the Azure Kinect Developer Kit in 2023.

First-order effects

  • Windows developers building on the original Kinect for Windows lose their dedicated PC sensor and are pointed at the Kinect for Xbox One plus an adapter as the replacement path.
  • Microsoft consolidates its depth-camera line onto a single Xbox-derived hardware SKU instead of maintaining separate Windows and console variants.

Second-order effects

  • With the standalone Windows sensor gone and production later stopped entirely, third-party accessory makers and integrators absorb demand for adapters and remaining inventory as prices on discontinued stock firm up.
  • Enterprise and research users — the audience later courted with Project Kinect for Azure — become the primary market Microsoft serves with depth sensing once the consumer-facing Windows channel closes.

Third-order effects

  • If the pattern holds, Kinect's trajectory shows Microsoft converting a hit consumer peripheral into progressively narrower developer hardware, ending with the Azure Kinect Developer Kit's own discontinuation — depth sensing surviving only where it feeds cloud AI services rather than as a boxed product.
  • Developers face repeated platform migrations across the decade-long wind-down, pushing computer-vision work toward hardware-agnostic SDKs rather than any single vendor's sensor.

The trend: Microsoft has spent a decade unwinding Kinect from consumer peripheral to niche developer kit, each retirement narrowing the hardware line until only cloud-tied sensing remained.