Snap unveils its first AR glasses, with four built-in microphones, two stereo speakers, and a touchpad, and says it will test them with some AR effects creators
Context & Ripple Effects
Snap’s creator testing follows reports that the new Spectacles were aimed at AR developers and creators, making the device a tool for building and validating effects before wider availability. A later hands-on found the hardware delivered impressive AR but was limited by overheating and roughly 30 minutes of battery life, underscoring why it was not initially sold broadly.
The effort became a longer product path: Snap later added GPS, improved hand tracking, and an AR keyboard to Spectacles, before announcing standalone Specs with a 51-degree field of view for commercial release.
First-order effects
- AR effects creators gain access to a wearable test device with audio input/output and touch controls, letting Snap collect feedback on effects in the form factor where they will run.
- Snap limits initial deployment to creators rather than consumers, keeping the first Spectacles iteration focused on software experimentation and hardware validation.
Second-order effects
- The short battery life and overheating reported in the early Spectacles hands-on constrain the kinds of creator experiences Snap can test, prioritizing brief, lightweight AR sessions over continuous use.
- Lens creators become an early dependency in Snap’s hardware strategy: the usefulness of the glasses is tied to whether effects are adapted to the device’s microphones, speakers, and touchpad.
Third-order effects
- Snap’s subsequent additions of location, hand input, and text input point to AR glasses evolving from an effects viewer into a more self-contained computing interface, with power and thermal limits setting the pace.
- If creator-first testing produces reusable Lens software, AR platforms may compete less on a single device launch and more on the developer tools and interaction features they can iterate into later hardware.
The trend: AR glasses are moving through a creator-first development cycle in which software tools and input capabilities mature before broader standalone hardware launches.
Related: Power as a Computing Constraint · AR · Snap updates Spectacles with GPS and hand tracking · Hands-on with Snap Spectacles · Snap unveils standalone Specs
Related Coverage
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- Snap buys WaveOptics, the display maker of SPS 2021 Spectacles Neowin
- After Years of Development, Snap Moves into the Next Phase of AR Social Media Today
- Snap Is Scooping Up WaveOptics For Half A Billion Dollars In A Major Bid To Bolster AR HotHardware.com News
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- Snap Is Acquiring WaveOptics, Its AR Display Supplier UploadVR
Discussion
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@spectacles
@spectacles
on x
Tapping the vast potential of @Snap's AR platform, the next generation of Spectacles allow you to overlay Lenses directly onto the world in front of you, for an immersive AR experience. #SnapPartnerSummit https://www.spectacles.com/ https://twitter.com/...
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@peterrojas
Peter Rojas
on x
It's a big deal that Snap is introducing AR glasses, but I suspect the narrow field-of-view (26.3 degrees) is going to disappoint a lot of users. FOV on the HoloLens 2 is 52 degrees and even that doesn't feel like enough.
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@nikkmitchell
Nikk Mitchell
on x
Can we get some respect for @Snap introducing their new product with a video that actually shows how it will look, current generation FOV and all. None of this Microsoft full space unlimited fov ads or even worse a gosh darn magic leap whale! (And looks awesome by the way) 🤩 http…
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@brianpeiris
Brian Peiris
on x
Glad to see Snap fully enter the XR glasses arena. Healthy competition benefits everyone. But I hope we see more generalized devices. I want computers, not brand vehicles. Great vibes from their promo though, so I'll give them the benefit of the doubt. https://www.youtube.com/...
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@alexeheath
Alex Heath
on x
Scoop: Snap largest acquisition ever is WaveOptics, the maker of the AR displays that power its new Spectacles glasses. At more than $500 million, the purchase underscores Snap's long term bet on AR glasses. https://www.theverge.com/...
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@jamesliamcook
James Cook
on x
Snap is buying WaveOptics, the Oxford augmented reality company that supplies the displays for its new Spectacles, for $500 million https://www.theverge.com/...
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@shonaghosh
Shona Ghosh
on x
Snap reportedly buying AR supplier WaveOptics for $500m. Fun side note for long-suffering followers: 2020 filings show Wave Optics' shareholders include two cofounders from Blippar, which tried and failed to sell to Snap in 2018. https://www.theverge.com/...
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@richlightshed
Rich Greenfield
on x
$SNAP making a hardware acquisition? https://twitter.com/...
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@jake_k
Jake Kastrenakes
on x
new from @alexeheath: enormous purchase by snap w/ ~125 employees making the tech behind its new AR glasses — the company is *serious* about making this tech happen https://www.theverge.com/...
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@dalexfrost
@dalexfrost
on x
Imagine if Snap partnered with Ray-Bans or Warby Parker on this https://twitter.com/...
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@scobleizer
Scoble
on x
It is a new kind of camera. I want one. https://twitter.com/...
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@adamdraper
AdamDraper.crypto
on x
This product has come such a long way. I met the founder of Vergence Labs at a dinner and he pitched me on the future of computing platforms. Naturally I invested in something that got humanity closer to an Iron Man suit. Proud of what it's become post acquisition. https://twitte…
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@bpowtweets
Brandon Powers
on x
.@Snap agrees that artists should be the center of the XR world & has done an incredible job of building the bridge to it with smart tools, clear vocabulary, and a deliberate roadmap. By focusing on “lenses,” not “apps,” they've built an accessible ecosystem that consumers GET. h…
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@raywongy
@raywongy
on x
Um... the new Snapchat AR Spectacles have a ... 30 minute battery life https://twitter.com/...
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@kantrowitz
Alex Kantrowitz
on x
Google Glass wasn't wrong, it was early? https://twitter.com/...
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@caseynewton
Casey Newton
on x
The new Snap Spectacles have a real Cybertruck vibe https://twitter.com/...
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@thisismichaeld
Michael DiBenigno
on x
The @Snapchat approach in building the mobile AR ecosystem of users and creators first and incrementally moving into headsets is exactly the right strategy. Can't wait to help bring data storytelling into the conversation! https://twitter.com/...
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@sophiaedm
Sophia Dominguez
on x
create the world that you want to see. spectacles @snap 🤩😎 https://twitter.com/...
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@tim
Tim Bradshaw
on x
“Nobody else is doing this right now, in the way that we are and in the form factor that we are,” @evanspiegel tells @FT as Snap launches AR @Spectacles. “I don't think people expect us to be this far along. Every other product out there is like a helmet.” https://www.ft.com/...
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@anshelsag
Anshel Sag
on x
Since @Snap didn't deem it necessary to pre-brief me, @LaurenGoode's article has a lot of very good background and details, namely that the new Snap Spectacles are powered by @Qualcomm's XR1 chipset. https://twitter.com/...
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@alexia
Alexia Bonatsos
on x
Snap built a fleshed-out AR experience before Apple did.
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@alexeheath
Alex Heath
on x
quite a different vibe than Scoble in the shower https://t.co/uVWoSY40Mf
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@digitaldeity
Eric James
on x
@martyswant You can seriously write that with Oculus/Facebook tearing it up with constant VR/AR advancements every month?
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@martyswant
Marty Swant
on x
@digitaldeity Yep! I think Oculus has come a loooooong way and as a VR fan it's definitely exciting. However, it is still too removed from Facebook's social networks strategy so they are mostly different platforms versus Snap's integrated approach. (The point I was making was abo…
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@msolis488
Mark Solis
on x
@Dilmerv @Snapchat Overall I do agree that the Snap platform for general mobile AR is wayyyy better than what Facebook is doing. They just need to do better on their ad platform for small businesses to justify ad spending for AR ads. I
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@msolis488
Mark Solis
on x
@Dilmerv @Snapchat To me it feels like buying a Quest 2, but with the limitation that you can only use Facebook/Instagram/Messenger. No web browsing, no utility beyond games.
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@larryrosenthal
Larry Rosenthal
on x
they are a great “product jump"| project from the insanity of the hololens or magic leap delusions of mass devices of that size or price. BUT like 3d printers, which now cost 200 bucks. the ROI is so far not there. and the ROE is specific to cyberpunk 20/20 vision 18-24 crowd.
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@larryrosenthal
Larry Rosenthal
on x
as i wrote on a linkedin thread a day ago. for XR to become the mass medium the software must demand you need the hardware. OR the hardware must already be yours to add functions too. ( the phone) Glasses are very different tools. these will be toys for 6 months. fin https://twit…
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@luoshengpeng
Luosheng Peng
on x
The latest Snap Spectacles look cool. Like to get one! Whose AR tech it uses? https://www.theverge.com/...
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@alexeheath
Alex Heath
on x
Snap just announced its first real pair of AR glasses. They are technically ambitious but only accessible through an application program. Evan Spiegel told me the goal is to “help unlock a new way to use AR hands-free” for Snapchat's creators. More here: https://www.theverge.com/…
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@andreelijah
@andreelijah
on x
Man, some secrets are tough to keep contained! Glad that the news is finally out! https://twitter.com/...
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@cixliv
Cix
on x
More AR glasses coming. This time from @Snapchat. The war for Augmented Reality is going to heat up soon. https://twitter.com/...
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@ajs
Alyson Shontell
on x
But they don't...really...look like that...do they? They look like the paper 3D glasses you used to put on at the movies at the smithsonian. https://twitter.com/...
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@martyswant
Marty Swant
on x
In my own very humble opinion, I feel like Snap is the most creatively and technically ambitious social media company on the market right now. https://twitter.com/...
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@petapixel
@petapixel
on x
Snap has officially announced its next-generation augmented reality (AR) Spectacles with new camera tech, a unique design, and numerous high-profile partnerships. They sound incredibly ambitous, but they won't ever be for sale. https://petapixel.com/...
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@arainert
@arainert
on x
New Snap glasses have a bit of a Tesla-Cybertruck-for-your-face vibe and I'm not yet sure how I feel about it. https://twitter.com/...
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@dburgar
Dan Burgar VR
on x
Snap has been very ambitious and aggressive with their AR/3D strategy and today they have announced their first real pair of AR glasses - @verge @alexeheath https://www.theverge.com/... https://twitter.com/...
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@tomemrich
Tom Emrich
on x
“Spiegel has said that AR glasses will take roughly a decade to reach mainstream adoption.” “I don't believe the phone is going away. I just think that the next generation of Spectacles can help unlock a new way to use AR hands-free.” https://www.theverge.com/...