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TEXXR

Chronicles

The story behind the story

days · browse · Enter similar · o open

Eight current and former Apple employees share their concerns about the upcoming MR headset's $3,000 price, its utility, and the unproven AR/VR market

New York Times

Context & Ripple Effects

Apple's headset plans had already been associated with a roughly $3,000 price and specialized display hardware in earlier reports on its price and Micro OLED components. Subsequent reporting described eye and hand tracking, AR/VR modes, and a Mac-display feature, clarifying the breadth of the proposed product but not its everyday use case the reported interaction and computing features.

The employee concerns put the commercial question alongside the technical ambition: a premium device must justify both its price and a category whose consumer demand is not established.

First-order effects

  • The reported concerns raise the bar for Apple to demonstrate a clear utility case at launch; the $3,000 positioning limits the product's immediate audience to buyers willing to experiment with an unproven category.
  • For Apple employees and teams building the device, the debate centers on whether the reported feature set translates into a product people will use regularly rather than a technical showcase.

Second-order effects

  • Developers and potential partners have less incentive to commit resources until Apple can show that a high-priced headset will reach an engaged user base, making early software support especially consequential.
  • Other AR/VR vendors can use Apple's uncertainty as evidence that premium hardware alone does not settle the market's utility problem, while still watching whether Apple's entry expands interest in the category.

Third-order effects

  • If high-end mixed-reality launches continue to struggle to establish recurring use, the sector may increasingly compete on narrow professional applications rather than a near-term mass-consumer platform.
  • The story underscores a broader test for spatial computing: advances in tracking and displays must be paired with durable user value before ecosystem investment and consumer adoption can reinforce each other.

The trend: Mixed-reality hardware is moving from a component-and-capability race toward a harder test of price, utility, and ecosystem demand.

Discussion

  • @trippmickle Tripp Mickle on x
    Apple employees usually march toward the launch of new devices with the single-mindedness of a moon mission. But ahead of the release of its AR/VR headset, it's facing something different internally: skepticism. https://www.nytimes.com/...
  • @yoda Drew Olanoff on x
    AR/VR is a casualty of two things: Facebook and the pandemic. https://www.nytimes.com/...
  • @stevesi Steven Sinofsky on x
    Wait til those ex-employees hear stories about a mobile phone that was “too expensive” or that ridiculous microcomputer costing over $2500 at launch in 1984 that got the co-founder fired.
  • @scobleizer Robert Scoble on x
    I am doubting everything now. If you are at any tech company and you aren't working on AI-built or assisted products you should worry. The headset is just the best place to interact with things AI generated. If you are an employee at a tech company that doesn't get that you... ht…
  • @scottnover Scott Nover on x
    Who has an extra $3000 to spend on gadgets right now? https://twitter.com/...
  • @anthony Anthony DeRosa on x
    Apple is expected to unveil augmented reality headsets in June. Leaders at Apple have questioned the product's prospects. Morale has been strained by a wave of design team departures, including longtime design chief Jony Ive. https://www.nytimes.com/...
  • @benjysarlin Benjy Sarlin on x
    Every other product now is Gen X CEOs who loved Snow Crash working backwards off it. It was one book 30 years ago, people don't want most of it in reality, there's other sci-fi shit to spend billions on! https://twitter.com/...
  • @kt_so_it_goes @kt_so_it_goes on x
    ["It features a carbon fiber frame, a hip pack with battery support..."] hold on fellas I'm just strapping on my fanny pack and switching to my special glasses and I'll join you in the metaverse
  • @chrisfralic Chris Fralic on x
    The headset looks like ski goggles, a hip pack with battery, outward cameras to capture the real world and two 4K displays to render everything from apps to movies. turn a “reality dial” on the device to increase or decrease real-time video from the world https://www.nytimes.com/…
  • @parkerortolani Parker Ortolani on x
    Doesn't instill confidence that Siri is reportedly terrible on the headset. Particularly seeing VR/AR become less important as LLMs advance and assistants take hold again. https://twitter.com/...