Unity announces fees based on a game's installations and the developer's plan tier, starting on January 1, 2024, joining Unreal Engine, which has similar fees
Yesterday Unity announced that starting next year … Scott Hayden / Road to VR : Epic Games is “exploring native Unreal Engine support” for Apple Vision Pro Stephen Totilo / Axios : Unity rushes to cla...
An interview with CEO Dylan Field on scaling Figma, selling the company to Adobe, retaining autonomy, WebGL, making VR Figma for the metaverse, AGI, and more
We also talk about AI and VR — but we know why you're here. … Dylan Field is the co-founder and CEO of Figma …
Microsoft's Edge browser performs as well as competitors in most tests, sees big improvements in WebGL performance
Examining Microsoft Edge Browser Performance — In what seems like forever ago, Microsoft's Project Spartan was announced at the January 21st event in Redmond.
Google Maps puts WebGL 3D graphics to use
WebGL isn't just for bouncy-marble demos anymore. Google Maps, a major site, now uses the 3D graphics technology after years of development.
Mozilla Paladin project is developing Gladius, a 3D game engine for web browsers
With the advent of HTML5 and WebGL, the move away from Adobe Flash and instead pumping out interactive entertainment directly in the browser has begun. We've already got HTML5 video, multiple 2D game...
a three-dimensional platform
Firefox now includes, on all desktop platforms, support for a technology known as WebGL. WebGL allows web developers to use accelerated 3D graphics, including textures and shaders; it exposes the sam...
A dash of speed, 3D and apps
Today, we're excited to bring several new features from Chrome's beta channel to the stable build, including WebGL, Chrome Instant, and the Chrome Web Store. — WebGL is a new technology which brings...
The future of O3D
We launched the O3D API about a year ago to start a discussion within the web community about establishing a new standard for 3D graphics on the web. Since then, we've also helped develop WebGL, a 3D...
WebGL in Firefox Nightly Builds
Last night, I checked in some more work from Mark Steele (who's focusing on the Firefox WebGL implementation), and along with that, enabled WebGL in trunk nightlies. (Finally!) — If you're not fami...