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Chronicles

The story behind the story

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Krafton, which makes PlayerUnknown's Battlegrounds, sues Apple and Google, arguing that neither company removed a game that allegedly copies PUBG

(Reuters) - The maker of the popular game “PlayerUnknown's Battlegrounds” says in a new U.S. lawsuit that a Singapore-based company …

Reuters Blake Brittain

Context & Ripple Effects

Krafton's business runs through the very app stores it is now suing: PUBG Mobile returned to Google's Play Store in India after a nine-month ban, and the mobile version is the franchise's biggest distribution channel. The company has spent the past year managing that dependence — from its Seoul IPO, where shares fell as much as 20% on China concerns to a stated push into India as growth slows elsewhere.

The suit also lands in a legal environment already shaped by developer-versus-store litigation: Epic Games sued Google in Australia over its forced payments system, part of a wider US-and-UK campaign against both stores. Krafton's angle is different — not store fees, but the stores' refusal to delist an alleged clone — yet it targets the same gatekeeping power from a new direction.

First-order effects

  • Apple and Google must now defend a duty-to-takedown claim in U.S. court, with the Singapore-based clone developer as co-defendant — a direct test of how much liability stores carry for copycat content they host.
  • Krafton is spending legal capital to protect the PUBG brand at the moment it is courting India acquisitions and investors still smarting from the IPO pop's reversal.

Second-order effects

  • Other developers watching the case gain a template: if takedown inaction is actionable, litigation becomes a lever against store content policies, not just revenue splits.
  • A Krafton win would raise the moderation bar for Apple and Google, forcing costlier review of clone and knockoff titles across both stores — costs that would flow to small developers in the form of stricter listing scrutiny.

Third-order effects

  • If courts treat app stores as liable gatekeepers rather than neutral distributors, the stores' legal posture converges with the pressure already coming from Epic's payments suits — eroding the discretion that made the duopoly attractive to developers in the first place.

The trend: Developers are escalating from fighting app-store economics to litigating the stores' gatekeeping duties themselves, pushing the Apple-Google duopoly toward enforced accountability for what it distributes.

Discussion

  • @nickstatt Nick Statt on x
    Free Fire is 100% a PUBG clone, but on those grounds so is Fortnite and every other big battle royale game. Don't know how you argue in 2022 that you can't sell BR copycats when the industry has been doing it for almost five years now.
  • @nickstatt Nick Statt on x
    This is... peculiar. PUBG maker Krafton seems to think it can go after Garena Free Fire on copyright grounds, and it's now suing Apple and Google over distributing the game on mobile. https://www.reuters.com/...
  • @keleftheriou @keleftheriou on x
    NEW: “The developer behind the video game “PlayerUnknown's Battlegrounds” is suing Apple and Google in California federal court, alleging the tech giants are once again selling a game that blatantly rips off...” 👀 https://www.law360.com/...
  • @carnage4life @carnage4life on x
    It will be a significant precedent if a marketplace can be sued for making money off of copyright/trademark infringement on its platform. I suspect OpenSea making money from stolen artwork used in NFTs would be the next big target if Apple & Google lose this case.
  • @carnage4life @carnage4life on x
    Lots of commentary about Apple allowing paid Wordle clones which they profit from via IAP. A bigger story is PUBG suing Apple & Google for allowing knock offs which they make money from via IAPs. App stores making money from knock offs will haunt them. https://www.law360.com/...