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Interview with Unreal Engine's Mark Petit on his view of the Metaverse as an immersive version of the internet, the need to have open standards for it, and more

Edd Gent / IEEE Spectrum :

IEEE Spectrum Edd Gent

Context & Ripple Effects

Petit's interview is the latest entry in a nearly decadelong Epic Games campaign to define the metaverse on its own terms. It began with Tim Sweeney's 2016 Q&A calling for standardized frameworks, ran through Epic's push against Apple and Google's app-store policies, and continued in the Sweeney–Persson conversation on an open metaverse and walled gardens.

What Petit adds is the Unreal Engine side of the argument: he frames the metaverse as an immersive version of the internet and argues it needs open standards — which matters because whoever writes those standards shapes whether the next phase of the internet stays open, a question commentators warn could otherwise reproduce today's centralized, financialized tech ecosystem.

First-order effects

  • Epic gains another public voice arguing that the metaverse should be built on open standards, reinforcing the position Sweeney and Sax Persson have staked out while keeping Unreal Engine positioned as the likely tooling layer for such a world.
  • Platform owners whose walled-garden models Epic has attacked — most prominently in Sweeney's comments on Apple and Google's app-store policies — face a sustained narrative counterweight arguing their model should not carry over into immersive computing.

Second-order effects

  • Competing metaverse definitions multiply: Matthew Ball's book-length framing of the metaverse as the next phase of the internet and Meta's own pivot give buyers and developers several incompatible visions to choose among, raising the stakes of any eventual standards body.
  • If interoperability becomes table stakes, the battleground shifts toward cross-platform compatibility as core infrastructure rather than a per-title feature, pressuring every platform holder to decide what they will and won't interconnect with.

Third-order effects

  • The pattern points toward a structural fork: an open-standards metaverse would move competitive advantage from owning the platform to building the engines, content, and services on top of it — or, if incumbents prevail, the metaverse risks mirroring today's centralized, financialized ecosystem, with play-to-earn games cited as a cautionary development pattern.

The trend: The metaverse debate is consolidating into a standards fight between Epic-style open-interoperability advocates and incumbent platform owners, with each new definition offered by Epic figures narrowing how that contest will be settled.

Discussion

  • @ballmatthew Matthew Ball on x
    Why the Metaverse Needs to Be Open - Q&A with Marc Petit, GM of Unreal @ Epic Games https://spectrum.ieee.org/... Petit: “Do we have enough? No, never. There's never enough compute!”
  • @liberationtech @liberationtech on x
    Why the metaverse needs to be open https://spectrum.ieee.org/... | “hopefully, we're going towards an economy of creation, where people who make the money are the people who created the content, not the people who own the platforms”
  • @chetfaliszek Chet Faliszek on x
    Hey @TimSweeneyEpic - I saw you retweeted this article and I share many of your same thoughts on the “Metaverse” and the need for openness and a level playing field as content comes from all corners of the world to be shared and celebrated. But... https://twitter.com/...
  • @mwjgary Gary Lerude on x
    Mark Zuckerberg plans to turn his social network into “a metaverse company.” What is a metaverse? Will the internet evolve into a metaverse? Are we destined to live in a collection of metaverses, more than a physical world? Weekend reading @IEEESpectrum. https://spectrum.ieee.org…
  • @lordfusitua @lordfusitua on x
    A vast digital mirror world accessible through virtual reality is just around the corner, if you believe the latest pronouncements coming out of Silicon Valley. This so-called metaverse has captured the tech zeitgeist and is attracting billions. https://spectrum.ieee.org/...
  • @snowden Edward Snowden on x
    For what it's worth, I've thought VR/AR meetings are going to be a killer app ever since I lost the ability to travel. But this? This ain't it, and Facebook has gone to extreme lengths to prove it cannot be trusted to respect the boundaries required for private meetings.
  • @snowden Edward Snowden on x
    Facebook's vision of the future is seen in how they steal and repackage the VRchat concept. They could have you meet in a designer lounge, on a tropical island, or even atop the helicopter pad of a ship at sea. Instead they trap you in a low-rez workplace and cut off your legs. h…
  • @kentbye Kent Bye VoicesOfVR on x
    Snowden commenting on Facebook's latest Metaverse plans & privacy concerns. Something like @BigscreenVR has peer-to-peer privacy as an underlying tech architecture, but I agree with @snowden that we should be really skeptical of Facebook's economic DNA of surveillance capitalism.…