Facebook says it will begin testing ads on Oculus headsets, starting with the shooter game Blaston, and won't use data stored on devices to target ads
- Facebook on Wednesday announced that it will begin testing advertisements that will appear within the company's Oculus virtual reality headsets.
Context & Ripple Effects
Facebook had already tested augmented-reality ads in the News Feed and was building Oculus through prospective studio purchases and exclusive VR game deals. The headset initiative therefore extends an advertising model into an ecosystem Facebook was also trying to strengthen with content.
The initial launch partner became the constraint: Resolution Games subsequently withdrew Blaston from the test, showing that developer acceptance—not merely Facebook’s ad technology—determines whether in-headset ads can scale.
First-order effects
- Facebook gains a live Oculus advertising test, while pledging that data stored on headsets will not be used for ad targeting.
- Resolution Games and Blaston become the immediate test case for how ads fit inside a paid VR game; its later withdrawal removes the planned first venue.
Second-order effects
- Other Oculus developers now have a concrete reason to weigh ad revenue against player reaction and the risk of changing the experience in paid games.
- Facebook’s ability to turn Oculus into an ad-supported platform depends on persuading game partners after the first partner rejected the rollout.
Third-order effects
- If developers continue to resist ads in paid VR titles, Oculus monetization will be shaped by negotiated developer participation rather than a uniform Facebook-controlled ad layer.
- The pattern points to immersive-ad formats facing the same adoption test as Facebook’s earlier AR experiments, with content partners setting practical limits on deployment.
The trend: Facebook is extending its advertising infrastructure into immersive computing, but developer control over VR content is emerging as the gatekeeper for adoption.
Related: Console-to-service flywheel · Facebook · Oculus · Resolution Games drops Blaston VR ad test · Facebook tests augmented reality ads · Facebook’s Oculus game-studio and exclusive-content push
Related Coverage
- Testing In-Headset VR Ads About Facebook
- Facebook will start putting ads in Oculus Quest apps The Verge · Adi Robertson
- Facebook begins tying social media use to ads served inside its VR ecosystem Ars Technica · Sam Machkovech
- View article Search Engine Land
- View article Road to VR
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- In-app ads are coming to Oculus Quest Engadget · Igor Bonifacic
- Facebook Is Experimenting With Placing Ads Within VR Apps Forbes · Joe Parlock
- Facebook tests showing ads within the Oculus Quest because of course they will XDA Developers · Pranob Mehrotra
- View article KnowTechie
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- Facebook to test in-headset ads in Oculus games GamesIndustry.biz · Marie Dealessandri
- Facebook to Test Ads in Oculus VR Apps PCMag · Michael Kan
- View article MSPoweruser
- Virtual reality ads make their way to Facebook's Oculus headsets Reuters · Sheila Dang
- Oculus Quest 2 users may soon get ads beamed to their eyes — thanks to Facebook Tom's Guide · Imad Khan
- Facebook will start testing in-headset VR adverts in video games Gamasutra · Chris Kerr
- Facebook Begins Testing VR Ads Starting With PvP Shooter Blaston VRFocus · Peter Graham
- Facebook To Start Putting Adverts Into Oculus Quest thegamer.com · Stacey Henley
- Oculus will show you ads in VR when playing virtual reality games Pocketnow · Prakhar Khanna
- Start Up No.1573: antitrust laws would stall Apple apps, Facebook plans ads inside Oculus VR, Spotify copies Clubhouse, and more The Overspill · Charlesarthur
- Facebook Will Start Serving Targeted Ads in Oculus VR Headsets Variety · Todd Spangler
- Facebook Launches Initial Test of Ads in the VR Environment Social Media Today · Andrew Hutchinson
- Facebook's Oculus is testing in-headset VR advertising Mashable · Amanda Yeo
- Facebook is starting to test ads in Oculus VR CNET · Scott Stein
- Facebook to start testing ads in Oculus games PC Gamer · Wes Fenlon
- Facebook Tests In-Headset VR Ads For Oculus PYMNTS.com
- Facebook Starts Advertising In Virtual Reality UploadVR · Ian Hamilton
- Facebook to start putting ads in Oculus Quest games ZDNet · Campbell Kwan
- Facebook is testing ads inside its Oculus Quest headset Neowin · Jay Bonggolto
- Facebook Will Begin Serving Ads Directly to Oculus Quest Headsets IGN · Taylor Lyles
- Facebook ads hit Oculus Quest, proving there's no real escape from reality Trusted Reviews · Chris Smith
- View article Pixel Envy
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- Former Apple supplier Japan Display shifts focus towards VR TechSpot · Adrian Potoroaca
Discussion
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@martyswant
Marty Swant
on x
Facebook has finally begun testing VR ads in Oculus headsets. For years, marketers have talked about the potential for high engagement rates & accurate measurement that could come from VR ads. But will people put up with messages if they can't look away? https://about.fb.com/...
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@t3hero_
Geoffrey
on x
Oh look, the reason people jumped ship on Oculus years ago. https://twitter.com/...
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@giygaimpact
Giygo
on x
imagine paying 500 bucks for a vr headset and getting a grubhub ad implanted in to your brain 10 seconds after using it https://twitter.com/...
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@humancell
Scott C. Lemon
on x
Advertising in your VR headset that you already paid for? And can you opt-out? This is why I would never buy one from Facebook or any other ad-based company. | Facebook to begin testing ads inside Oculus virtual reality headsets https://ow.ly/...
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@sub8u
Subrahmanyam Kvj
on x
You can escape reality. But you can't escape ads. That's the reality. https://www.cnbc.com/... https://twitter.com/...
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@levie
Aaron Levie
on x
This is definitely what VR was missing for mass adoption. https://twitter.com/...
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@boztank
Boz
on x
You can manage what ads you want to see and we're including controls to hide specific ads or hide ads from an advertiser completely. Ads in VR will be different from ads elsewhere and this is a space that will take time and people's feedback to get right https://www.oculus.com/..…
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@cixliv
Cix
on x
I told everyone @FBRealityLabs would put ads in the headset, they were already planning it Meanwhile @thedextriarchy reported in January @boztank lying “we're not really focused on business model” We are all getting slowly boiled in a pot by Facebook https://www.theverge.com/...
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@gamoid
Matt Weinberger
on x
Hell yes ads in my eyeballs grim meathook future let's go. https://twitter.com/...
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@joabyjojo
Joe Ab
on x
Ahh cool Oculus is inserting ads into games you've already paid for. https://www.oculus.com/... https://twitter.com/...
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@kavyapearlman
Kavya Pearlman
on x
They also “have no plans to build a facial recognition database” These statements are as hollow as their so called “responsible innovation principles” that deliberately ignore to “protect identity of minorities(humans)” Blabber blabber blabber... #ActionsSpeakLouderThanWords http…
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@justinhendrix
Justin Hendrix
on x
@ceciliakang This is why @rushkoff says VR is... boring.
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@starfire2258
Sean Hollister
on x
It was inevitable, and you all called it years ago https://www.theverge.com/...
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@thelinuxexp
@thelinuxexp
on x
Gross. Seriously, super gross. https://twitter.com/...
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@bcarr
Brad Carr
on x
Well, I guess I can't recommend the Oculus Quest 2 anymore. https://twitter.com/...
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@yoda
Drew Olanoff
on x
this is why facebook bought oculus https://techcrunch.com/...
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@glytchtech
Glytch
on x
Aaaand that's why I sold my Quest when they got acquired. Yay delayed gratification https://twitter.com/...
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@kentbye
Kent Bye VoicesOfVR
on x
New post on Facebook VR ads. Notice & consent model is broken for tracking appropriate flows of data. Oculus says in a blog post they “have no plans to use movement data to target ads”, but yet nothing in their privacy policy prevents them from doing so. https://www.oculus.com/..…
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@ericpresidentvr
Eric For President
on x
Concerning. It needs to be in writing. Going backwards is near impossible, we have to get this right early on https://twitter.com/...
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@lanceulanoff
Lance Ulanoff
on x
Virtual reality ads—360 commerce. Yay. https://www.cnbc.com/...
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@psythor
James O'Malley
on x
What The Matrix didn't show us is the enforced 2 minutes spent trapped inside the Gazprom branded content pre-roll zone before we're allowed to play the Kung-Fu program. https://twitter.com/...
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@uncooldana
@uncooldana
on x
Facebook is allowing in-app ads on Oculus devices, changing their previous policy because when they do it it's different. Also, they're going to use your Facebook data to target you. https://arstechnica.com/...
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@leojtravis10
Joe Ortiz
on x
Glad I'm not even interested in getting into VR. You all get what you expected from FB. https://twitter.com/...
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@danieltg85
Daniel
on x
Welp, there goes my hopes of getting a Quest 2... https://twitter.com/...
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@qtpop
@qtpop
on x
This is what I imagined ads to look like. This is ok with me. My only worry is them being clickable while interacting with the game world and in something like blaston. Accidental clicks and browsers opening are no go. https://twitter.com/...
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@yoda
Drew Olanoff
on x
surprised it took this long. not gonna be pretty. https://about.fb.com/...
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@ceciliakang
@ceciliakang
on x
Facebook is first and foremost a wildly successful Advertising Company. So yeah, expect a lot more of this on every FB product: https://about.fb.com/...
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@shortformernie
Ernie Smith
on x
TFW pop-up ads consume your whole sense of self https://twitter.com/...
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@stevekovach
Steve Kovach
on x
Everything Facebook does, including making hardware, is just an avenue to open up more advertising inventory. https://twitter.com/...
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@stevekovach
Steve Kovach
on x
Facebook is going to start showing you ads literally centimeters from your eyeballs in VR https://www.cnbc.com/...
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@shiraovide
Shira Ovide
on x
Just casually mentioning that 97% of Facebook's revenue comes from advertising and it really doesn't know how to generate money any other way. (See also: WhatsApp is still not a real business with money and stuff.) https://about.fb.com/...
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@danielbower
Daniel Bower
on x
More on FBs VR acquisitions. The point about talent being locked away in the FB campus waiting for options to vest is a good one. https://www.platformer.news/ ... https://twitter.com/...
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@platformer
@platformer
on x
For all followers today: - Is Facebook cornering the VR market? - A recent shopping spree is giving some folks Instagram-in-2012 vibes - Good tweet about cargo shorts https://www.platformer.news/ ...
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@caseynewton
Casey Newton
on x
This month, Facebook bought the Fortnite of VR and the Roblox of VR. Will we look back on these as Instagram-in-2012 purchases? Inspired by an @alexeheath observation, I dug in 👉 https://www.platformer.news/ ... https://twitter.com/...