Oculus says v28 software update to Quest 2 will add an Air Link mode to play PC VR games wirelessly, a 120Hz refresh rate, and improvements to Infinite Office
Facebook's latest update to the Oculus Quest 2 software will add an Air Link mode to play PC VR games wirelessly.
Context & Ripple Effects
Quest’s PC connection began as a planned wired capability and then launched as the Oculus Link beta, positioning the standalone headset alongside Rift PC games rather than apart from them. Quest 2 had already received 90Hz game support, so v28 continues Facebook’s use of software updates to expand the headset’s performance and use cases.
The follow-on coverage shows Air Link was not confined to Quest 2: Facebook later announced Air Link support for the original Quest. That makes the wireless connection a platform capability across the Quest line, not solely a new-hardware differentiator.
First-order effects
- Quest 2 owners gain a wireless route to compatible PC VR games, while 120Hz support raises the display-performance option available to developers and players.
- Facebook/Oculus broadens Quest 2’s appeal across PC VR, fitness-oriented high-refresh experiences, and Infinite Office workflows without a separate hardware release.
Second-order effects
- Oculus Link’s USB-C connection becomes one option rather than the required bridge to Rift PC content, shifting the Quest experience toward fewer physical setup constraints.
- PC VR developers targeting Quest-connected users gain another distribution path, while Oculus must support both wireless and wired PC connection modes across its headset software.
Third-order effects
- The later extension of Air Link to the original Quest points to a Quest strategy in which software features can preserve value across device generations, reducing the distinction between standalone and PC-tethered VR categories.
- If Oculus continues pairing connectivity, refresh-rate, and productivity updates, headset competition will increasingly turn on software capabilities and backward feature rollout rather than launch-day specifications alone.
The trend: VR platforms are converging standalone and PC-based use through software updates that broaden existing headsets’ capabilities over time.