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Oculus says v28 software update to Quest 2 will add an Air Link mode to play PC VR games wirelessly, a 120Hz refresh rate, and improvements to Infinite Office

Facebook's latest update to the Oculus Quest 2 software will add an Air Link mode to play PC VR games wirelessly.

UploadVR Ian Hamilton

Context & Ripple Effects

Quest’s PC connection began as a planned wired capability and then launched as the Oculus Link beta, positioning the standalone headset alongside Rift PC games rather than apart from them. Quest 2 had already received 90Hz game support, so v28 continues Facebook’s use of software updates to expand the headset’s performance and use cases.

The follow-on coverage shows Air Link was not confined to Quest 2: Facebook later announced Air Link support for the original Quest. That makes the wireless connection a platform capability across the Quest line, not solely a new-hardware differentiator.

First-order effects

  • Quest 2 owners gain a wireless route to compatible PC VR games, while 120Hz support raises the display-performance option available to developers and players.
  • Facebook/Oculus broadens Quest 2’s appeal across PC VR, fitness-oriented high-refresh experiences, and Infinite Office workflows without a separate hardware release.

Second-order effects

  • Oculus Link’s USB-C connection becomes one option rather than the required bridge to Rift PC content, shifting the Quest experience toward fewer physical setup constraints.
  • PC VR developers targeting Quest-connected users gain another distribution path, while Oculus must support both wireless and wired PC connection modes across its headset software.

Third-order effects

  • The later extension of Air Link to the original Quest points to a Quest strategy in which software features can preserve value across device generations, reducing the distinction between standalone and PC-tethered VR categories.
  • If Oculus continues pairing connectivity, refresh-rate, and productivity updates, headset competition will increasingly turn on software capabilities and backward feature rollout rather than launch-day specifications alone.

The trend: VR platforms are converging standalone and PC-based use through software updates that broaden existing headsets’ capabilities over time.