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Sensor Tower: US iPhone users spent an average of $138 on apps in 2020, up 38% YoY, the greatest annual growth since 2016, with spending on games growing 43%

U.S. consumers spent an average of $138 on iPhone apps last year, an increase of 38% year over year, largely driven by the pandemic impacts …

TechCrunch Sarah Perez

Context & Ripple Effects

U.S. iPhone spending had already climbed from $58 per user in 2017 to $79 in 2018, with earlier gains extending beyond games into entertainment and lifestyle. The 2020 result accelerates that per-user monetization arc rather than representing a one-category event.

Games were already the largest iOS revenue category, accounting for 68% of App Store revenue in 2019. Their faster growth in 2020 therefore concentrates much of the immediate upside among game publishers.

First-order effects

  • U.S.-focused iPhone developers gain a substantially larger spending pool, while game publishers receive the strongest immediate demand signal from the 43% increase in game spending.
  • Apple’s App Store handles higher consumer outlays on its iPhone platform, with games contributing disproportionately to the increase.

Second-order effects

  • The increase strengthens game publishers’ position in the App Store economy, building on games’ pre-existing 68% share of iOS revenue and raising the competitive bar for non-game developers seeking the same consumer wallet.
  • Developers have greater incentive to prioritize retention and in-app monetization as spending per existing iPhone user rises faster than the earlier baseline suggests.

Third-order effects

  • The pattern points toward an App Store market defined increasingly by revenue per user rather than only new downloads; later data showing slowing iOS install growth alongside rising global spending supports that shift.
  • If spending continues to concentrate in games and paid services, smaller developers may face a platform economy where category leadership and monetization design matter more than app volume.

The trend: Mobile app platforms are shifting from download-led expansion toward extracting more recurring spend from established smartphone users, with games leading the transition.

Discussion

  • @mikesax Mike Sax on x
    I ❤️ Apps. Think of how many fun and rewarding jobs this has created. Many of these apps make life better, helping us make it through this terrible pandemic. Anyone, anywhere can make a life-changing app. 🌍📲 https://twitter.com/...
  • @chrismaddern Chris Maddern on x
    $32bn spent in apps in Q1 2021 Importantly — that doesn't include actual app shopping (e.g. Amazon) which doesn't go through the Apple / Google payment system. Craziest part — it's still overwhelmingly games. I think theres's still 10x in non-games. https://techcrunch.com/... htt…