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Sensor Tower: PUBG Mobile has earned $5.1B in lifetime sales, $2.7B of it in 2020 alone; Tencent says the game surpassed 1B accumulated downloads outside China

Mike Minotti / VentureBeat :

VentureBeat Mike Minotti

Context & Ripple Effects

PUBG Mobile has been compounding since launch: it crossed 100M downloads within four months on iOS and Android in 2018, and by this report it has reached 1 billion accumulated downloads outside China with $5.1B in lifetime player spending per Sensor Tower. The striking detail is concentration — $2.7B, more than half of all lifetime revenue, arrived in 2020 alone.

The milestone slots PUBG Mobile alongside its stablemate Honor of Kings, which had just become the first mobile game to pass $10B lifetime revenue in October 2020. Together they anchor Tencent's grip on the global mobile grossing charts, a lead the later quarterly data confirms.

First-order effects

  • PUBG Mobile enters the top tier of highest-grossing mobile games ever, giving Tencent two of the industry's biggest revenue engines and validating the free-to-play battle-royale bet made when the PC hit was scaled down for phones.
  • The 2020 spike — over half of lifetime revenue in a single year — hands Tencent a windfall year just as lockdown-era mobile spending surged across the market.

Second-order effects

Third-order effects

  • If the pattern holds, mobile gaming consolidates around a small set of long-running live-service titles rather than a churn of new releases — by mid-2022 Tencent was already drawing $4.4B in H1 revenue across its apps, the highest of any publisher globally.
  • Sustained Chinese-publisher dominance of global consumer spend keeps app-store economics and cross-border data scrutiny on regulators' agendas in the US and Europe.

The trend: Mobile game revenue is concentrating in a handful of decade-scale live-service franchises run by Chinese publishers, with Tencent holding both flagship positions.

Discussion

  • @domsplaying Dom on x
    The Internet: “Battle Royale is Dying.” Tencent: “PUBG Mobile hits 1 billion downloads. And that doesn't even include China.” Me: “I'll try to come up with a clever way to say it will be around for a long time before I have my chicken dinner tonight.” https://www.reuters.com/... …
  • @zhugeex Daniel Ahmad on x
    New data from Sensor Tower notes that PUBG Mobile has grossed more than $2.3 billion outside China, in addition to the 1 billion downloads outside China that was reported by Tencent. The US and Japan are the largest markets. https://sensortower.com/... https://twitter.com/...
  • @sensortower Sensor Tower on x
    #PUBGMobile from @TencentGames has crossed $5 billion in player spending since its 2018 release on the App Store and Google Play, and it's not slowing down. That averages out to $7.4 million spent per day in the hit battle royale title. Read more: https://ow.ly/... https://twitte…
  • @zhugeex Daniel Ahmad on x
    I was quoted in this @Reuters article on how PUBG Mobile has achieved 1 billion downloads and the significance of the milestone. https://www.reuters.com/...