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The NYSE sets Roblox direct listing reference price at $45 per share ahead of its trading debut on Wednesday

What's Roblox? Ask Anyone With Kids. Wallace Witkowski / MarketWatch : Roblox direct listing gets $45 reference price from NYSE Luisa Beltran / Barron's Online : What Is Roblox Worth? Maybe $29.3 Billion. Paul Ziobro / Wall Street Journal : Inside Roblox's Stock Debut, from Direct Listing Decision to Its Financial Outlook Tweets: David Baszucki / @davidbaszucki : In 2004, we founded @Roblox with the vision of connecting the world. Today, as we celebrate our direct listing on the @NYSE, we recognize the potential ahead of us: to build the platform where billions of people come together to learn, work, and play. #RobloxIPO Bill Gurley / @bgurley : Huge shout-out to David for doing the right thing for his employees and shareholders by choosing to protect @Roblox from the free give-always from the broken IPO process. Let 'em be “30x oversubscribed” on someone else's business. https://twitter.com/... Josh Lipton / @cnbcjosh : “More than 1,250 developers earned at least $10,000 in the digital currency Robux, which can be converted to cash. Over 300 earned $100,000 or more.” https://twitter.com/... Ari Levy / @levynews : These 20-year old Roblox developers making ~$50,000 a month Roblox paid out almost $330 mln last year to game creators How much will it the company be worth tomorrow? https://www.cnbc.com/... Ari Levy / @levynews : Roblox reference price is $45 (likely not where it will open). BUT, at that price ($29.5 bln valuation), it would be valued at 20x 2021 revenue. Unity is valued at 27x 2021 revenue. Roblox is bigger AND growing much faster. BUT Roblox's post-pandemic business is a BIG ?? Ari Levy / @levynews : Roblox is forecasting 2021 growth of 56% - 64%. That's going to require lots more RPU because user growth only expected to go up 6%-12%. And Roblox says the amount of time people will spend on the app will be roughly flat. Ari Levy / @levynews : For a long time, public markets wanted to see USER GROWTH GROWTH GROWTH out of newly-public internet companies. How will they feel about revenue growth but without a ton of new users? Dave Morgan / @davemorgannyc : In-game advertising is already part of the brick-and-mortar of @Roblox ... nascent, but enormous opportunity for brands to reach children and teens in engaged environment if they are smart and respectful about it ... @megancgraham https://www.cnbc.com/... Thanks: @mattrosoff

CNBC Ari Levy

Context & Ripple Effects

Roblox had shifted from delayed public-market plans to a March direct-listing timetable after a January funding round. Its investment case rests on a creator-driven model: related coverage reported that more than 300 developers earned at least $100,000 in 2020.

The reference price established the market’s opening benchmark; trading the following day produced a $69.50 closing price and $38.26B valuation, quickly testing the gap between private-round expectations and public demand.

First-order effects

  • The $45 reference price gives prospective RBLX buyers and sellers a shared starting point for the direct listing, without setting an IPO offer price.
  • Roblox enters public trading with investors able to judge its forecast of 56%–64% revenue growth against its roughly flat expected time spent and 6%–12% user growth.

Second-order effects

  • The public valuation puts greater focus on whether Roblox can translate spending into a durable creator ecosystem after paying almost $330 million to creators in the prior year.
  • Roblox’s creator economics become a more visible operating lever for shareholders, alongside growth, as its developers supply the games that attract users.

Third-order effects

  • The listing points to a broader public-market test for user-generated-content platforms: valuation increasingly depends on how effectively platform operators balance growth with payouts to the creators producing their inventory.
  • That tension persists in Roblox’s later plan for creators to retain 50% to 70% of desktop real-currency sales, indicating that creator revenue sharing is becoming central to platform strategy rather than a peripheral expense.

The trend: Creator platforms are moving toward more explicit revenue-sharing models as public investors scrutinize the link between developer incentives, user engagement, and growth.

Discussion

  • @davemorgannyc Dave Morgan on x
    In-game advertising is already part of the brick-and-mortar of @Roblox ... nascent, but enormous opportunity for brands to reach children and teens in engaged environment if they are smart and respectful about it ... @megancgraham https://www.cnbc.com/...
  • @cnbcjosh Josh Lipton on x
    “More than 1,250 developers earned at least $10,000 in the digital currency Robux, which can be converted to cash. Over 300 earned $100,000 or more.” https://twitter.com/...
  • @levynews Ari Levy on x
    These 20-year old Roblox developers making ~$50,000 a month Roblox paid out almost $330 mln last year to game creators How much will it the company be worth tomorrow? https://www.cnbc.com/...
  • @levynews Ari Levy on x
    Roblox reference price is $45 (likely not where it will open). BUT, at that price ($29.5 bln valuation), it would be valued at 20x 2021 revenue. Unity is valued at 27x 2021 revenue. Roblox is bigger AND growing much faster. BUT Roblox's post-pandemic business is a BIG ??
  • @levynews Ari Levy on x
    Roblox is forecasting 2021 growth of 56% - 64%. That's going to require lots more RPU because user growth only expected to go up 6%-12%. And Roblox says the amount of time people will spend on the app will be roughly flat.
  • @levynews Ari Levy on x
    For a long time, public markets wanted to see USER GROWTH GROWTH GROWTH out of newly-public internet companies. How will they feel about revenue growth but without a ton of new users?