In an interview, Mark Zuckerberg discusses AR/VR and says that by 2030, he expects people with smart glasses to “teleport” to locations for in-person meetings
- Mark Zuckerberg said on Monday that by 2030, people could use advanced smart glasses to “teleport” to other people's homes … Source: The Information .
CNBCKif Leswing
Context & Ripple Effects
Zuckerberg had already framed AR as an everyday smartphone-camera experience in a 2017 AR vision centered on phone cameras, while Facebook's near-term eyewear plan was a Ray-Ban partnership whose first product would arrive without AR features. The interview extends that path from mediated AR toward glasses as a venue for remote presence.
The gap matters because Facebook's smart-eyewear plans were already tied to questions about privacy and the limits of smartphones. “Teleportation” makes the payoff of advanced glasses more explicit, but also raises the bar beyond cameras or basic connected eyewear.
First-order effects
Facebook's smart-glasses effort gains a clear long-horizon product rationale: making remote meetings feel location-based rather than merely video-based.
Near-term non-AR Ray-Ban glasses remain a separate step from the advanced glasses Zuckerberg describes, emphasizing the difference between an initial wearable product and an AR-capable meeting device.
Second-order effects
AR hardware competitors must compete not only on overlays and cameras but on whether their devices can support convincing shared presence for meetings.
Privacy concerns around smart eyewear become more consequential when glasses are positioned for use inside other people's homes and meetings, rather than as a limited camera accessory.
Third-order effects
If advanced glasses become a viable meeting interface, remote collaboration would increasingly be contested at the hardware-and-spatial-computing layer rather than solely by video-call software.
The pattern points to a gradual replacement of phone-centered AR with more independent wearables, though the related coverage shows Facebook's first glasses lacked AR capabilities.
The trend:AR/VR is moving from phone-based visual features and basic smart eyewear toward glasses intended to make remote interaction feel spatial and in-person.
Transcript of our interview 👇 If you didn't already think he is passionate about AR/VR you will after this chat. It's clearly where he is spending a lot of time (he gets to work on it during “good weeks") https://www.theinformation.com/ ...
Mark Zuckerberg joined our podcast for a lengthy chat about augmented and virtual reality. We went deep on the tech challenges to overcome before these devices go mainstream, and Facebook's strategic reasons for investing so much in the space. https://anchor.fm/...
This interview also makes me think that a headset from @oculus with eye tracking and face tracking is coming sooner then we think. It can be “good enough” in a first gen device to add high social value imo, even if it doesn't work well for foveated rendering. https://twitter.com/…
The thing that strikes me the most is the increasingly acknowledgment/interest in eye tracking. I asked about this in 2019 and the answer I got seemed less convinced of its immediate need https://twitter.com/...
“Unlike some of the other companies in the space that basically charge premium prices as their business model, one of our core principles is we want to serve everyone.” A jab at Apple! I admire Zuck's principle of access https://twitter.com/...
I came into this podcast interview a huge skeptic about AR and its near (or medium) term potential. After hearing @alexeheath and @mathewolson question Mark Zuckerberg about it...still not sure. But Mark sure believes. Great chat. https://anchor.fm/...
Zuck really just said there is *another* avatar system coming 😬 Did no one listen to @ID_AA_Carmack absolutely ripping that & their social offerings to shreds at Facebook Connect? Hope all the other avatar systems are amalgamated into one system used across all Facebook apps http…
It's rich to see this from Zuckerberg: “You have these app stores that are pretty rigid in their rules. Certainly, there are things that I think ... we're just simply not allowed to build.” When that's exactly what's happening on their Oculus platform https://9to5mac.com/...
This (great) interview really reminds me that the whole “the ultimate AR would be feeling like somebody's sitting in a room with you” trope feels predicated on having a much bigger, emptier living space than I think lots of people actually have. https://www.theinformation.com/ ..…
VS > VR. Give me virtual surreality. Reality sucks: it's dirty and smelly and there are viruses and stuff. I don't want a realistic avatar, I want 6 arms and two dicks and a ten foot tongue. And I want to be a sort of iridescent blue but not a fucking smurf. https://twitter.com/.…
“But there's just something that's really magical about the sense of presence and feeling like you're there with another person and everything that goes into that psychologically.” https://www.theinformation.com/ ...
Very good interview, Zuck clearly spending a lot of time thinking about Facebook's future in the 2030s and a world where FB has bulldozed mobile's gatekeepers https://twitter.com/...
Is Apple Voldemort? Zuckerberg says so much about how he sees the rivalry between Apple and Facebook without ever mentioning Apple's name. https://www.theinformation.com/ ...