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Chronicles

The story behind the story

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Interactive storytelling app Whatifi launches on iOS with $10M led by a16z and participation of former Netflix CFO David Wells, Max Levchin, and others

Andreessen Horowitz and former Netflix CFO David Wells are among the startup's investors.  —  Jaanus Juss has been staging interactive plays …

Hollywood Reporter Natalie Jarvey

Context & Ripple Effects

Whatifi's iOS debut extends a line of consumer apps built around participatory storytelling: back in 2017, Genies launched its iOS app of personalized avatars reenacting news off a six-figure-figure waitlist, showing appetite for phone-first narrative formats. The new twist is who is funding this one — Andreessen Horowitz leading, with former Netflix CFO David Wells and Max Levchin joining.

The investor mix matters because the biggest streamer is simultaneously pulling back from building interactive content in-house: Netflix has closed game studio Night School Studio and cut jobs from its internal games team even as it chases the proposed Warner Bros. Discovery acquisition. Funded independents like Whatifi are positioning themselves where the incumbents just vacated.

First-order effects

  • Whatifi gains roughly $10M and marquee backers to push founder Jaanus Juss's staged interactive plays into a mass-market iOS product, going head-to-head with Character.AI's Stories format, which was built specifically for under-18 users.
  • David Wells' involvement gives the startup a direct bridge to streaming-industry decision-makers he worked alongside at Netflix.

Second-order effects

  • Streamers that shut down internal interactive teams now face a familiar pattern: well-funded startups building the capability externally, making licensing or acquisition cheaper than rebuilding — the same logic behind Netflix buying avatar platform Ready Player Me rather than developing one itself.
  • Rivals in participatory content — from Character.AI to avatar players like Genies — will feel pressure to differentiate on format depth as a16z-backed money validates the category.

Third-order effects

  • If the pattern holds, narrative IP migrates toward app platforms where audience choice is native, with studios acting as licensors rather than builders — a structural echo of how streaming outsourced games after closing internal studios.
  • Consumer-format startups backed by finance and fintech operators (Levchin) rather than pure media money suggest the buyer for these products is the general-purpose attention market, not Hollywood alone.

The trend: Interactive storytelling is shifting from studio-side experiments to venture-funded independent apps, filling the space left as streamers retreat from in-house interactive content.

Discussion

  • @tocelot Jon Lai on x
    Stoked for @a16z + @whatifiapp! Interactive story-telling is a huge market we've only scratched the surface of so far and @whatifiapp launches today with a next-gen mobile experience. Check it out! https://www.hollywoodreporter.com/ ...
  • @sarthakgh Sar Haribhakti on x
    “....viewers can invite up to nine contacts to watch an interactive movie together. When the group comes to a point in the film where they must make a decision, each viewer will be given the option to vote on the outcome they want...” https://t.co/QH2o2aWLAI Ooh love this