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The story behind the story

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Netflix tests interactive episodes for kids which allow different storylines to be chosen, available on select smart TVs, Roku, and iOS devices

Casey Newton / The Verge :

The Verge Casey Newton

Context & Ripple Effects

This 2017 test is the earliest data point in a long arc: Netflix probing whether the television can be something other than a lean-back screen. Interactive branching episodes were the first experiment aimed at kids, before the company built out dedicated children's products like the Kids Clips short-video feed on iOS and a steady stream of parent-facing analytics such as the Kids Activity Report.

What started as choosing storylines has since widened into participation more broadly — years later Netflix brought multiplayer games to smart TVs and Roku devices with phones as controllers, and eventually launched the Netflix Playground games app for kids eight and under. The through-line is treating the biggest screen in the house as an interactive surface, not just a video player.

First-order effects

  • Kids on supported devices can now steer episode outcomes themselves, which forces Netflix's content teams to produce and QA multiple storyline variants per title instead of a single linear cut.
  • The limited device list — select smart TVs, Roku, and iOS — creates an uneven experience across Netflix's footprint, with unsupported platforms getting a reduced version of the kids catalog.

Second-order effects

  • Interactive episodes give Roku and TV makers a reason to keep their remotes and input layers compatible with choice-heavy UI, since kids programming is a driver of household device stickiness.
  • Once viewing becomes a two-way activity, parent-facing reporting follows: the later Activity Reports and recap emails exist because interactive and frequent viewing generate engagement data parents want visibility into.

Third-order effects

  • If the pattern holds, the living-room platform war shifts from who licenses the best video to whose hardware best supports interaction — a shift Netflix itself accelerated by bringing controller-based multiplayer games onto smart TVs.
  • Children's entertainment on streaming consolidates into engagement ecosystems — branching stories, short-form clips, and kid-targeted game apps — rather than passive catalogs, raising the bar any rival kids service must meet.

The trend: Netflix has spent the decade converting children's television from a passive stream into an interactive platform spanning branching episodes, clips, and games on the TV itself.