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TEXXR

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Hands-on with Tiramisu, Meta's “hyperrealistic” VR research prototype with beyond-retinal resolution, high brightness and contrast, and a narrow field of view

At SIGGRAPH 2025, I went hands-on with Tiramisu, Meta's research prototype that combines beyond-retinal resolution … X: @ibrews and @heaney555 X: @ibrews : The @Meta Tiramisu headset demos at SIGGRAPH completely blew my mind.  The flight simulator demo was a good start and I could see how the visuals, compared to Quest 3, allowed for much sharper text, darker darks, and brighter brights.  The lights in the cockpit and runway looked amazing... David Heaney / @heaney555 : And here's 2000 words on Tiramisu, Meta's prototype that combines beyond-retinal resolution, high brightness, and high contrast, albeit with a narrow field of view. It's the most realistic image I've ever seen. And I don't just mean in VR - I mean from a display of any kind. Expand More For Next Unexpand More For Next

UploadVR David Heaney

Context & Ripple Effects

Meta’s recent headset coverage exposes two distinct display experiments: Tiramisu prioritizes image fidelity, while the Boba 3 prototype emphasizes an ultrawide field of view. That makes Tiramisu less a successor claim than evidence of an unresolved VR design trade-off.

The comparison with Quest 3 is meaningful because earlier hands-on coverage found Quest 3’s passthrough still lacked sharpness, even as its hardware improved. Tiramisu moves the visual benchmark forward in a research setting rather than signaling a shipping consumer headset.

First-order effects

  • Meta gains a demonstrable reference point for beyond-retinal detail, brighter highlights, and deeper blacks; the reported cost is a narrow field of view.
  • Developers and headset evaluators can more clearly separate visual fidelity from field-of-view targets, rather than treating “better VR displays” as a single metric.

Second-order effects

  • Meta’s parallel prototype work makes the central product-design tension more explicit: a headset optimized for Tiramisu-style image quality may require different optical and form-factor choices than one pursuing Boba 3-style breadth of view.
  • Competing VR hardware teams face a clearer benchmark for text legibility and contrast in high-end demos, but must still decide which compromises are viable for broadly usable headsets.

Third-order effects

  • If these prototype tracks converge, VR competition may increasingly turn on display-and-optics integration rather than incremental gains in any one specification.
  • The durable challenge is translating laboratory-grade visual quality into a headset that also preserves field of view and practical consumer ergonomics; this report does not establish that such a product is near-term.

The trend: VR R&D is fragmenting into specialized prototypes that push individual perceptual limits before manufacturers attempt to reconcile them in consumer hardware.

Discussion

  • @ibrews @ibrews on x
    The @Meta Tiramisu headset demos at SIGGRAPH completely blew my mind.  The flight simulator demo was a good start and I could see how the visuals, compared to Quest 3, allowed for much sharper text, darker darks, and brighter brights.  The lights in the cockpit and runway looked …
  • @heaney555 David Heaney on x
    And here's 2000 words on Tiramisu, Meta's prototype that combines beyond-retinal resolution, high brightness, and high contrast, albeit with a narrow field of view. It's the most realistic image I've ever seen. And I don't just mean in VR - I mean from a display of any kind.
  • @azadux Azad Balabanian on x
    Good report.  It got me thinking that you could simulate what the wide fov looks like with current headsets by creating a 360 photo/video of the Boba POV view (like you have in the comparison view) and viewing it in a Quest.  You'd rotate your head to see how far the fov goes and…
  • @ibrews @ibrews on x
    The Meta Boba 3 prototype has an impressive field of view (and I like that they let you toggle the Quest 3 comparison) but the lack of graphic fidelity (hooked up to an RTX 5090) made it hard to be super impressed — honestly my Vision Pro when close to my eyes feels about on par.…
  • @heaney555 David Heaney on x
    Here's 3000 words on my time with Boba 3, Meta's prototype of ultra-wide field of view VR in a form factor similar to Quest 3. It has me more optimistic than ever about the future of VR. My other piece on Tiramisu, Meta's “hyperrealistic” VR prototype, is coming later today.
  • @uploadvr @uploadvr on x
    We went hands-on with Boba 3, Meta's practical ultra-wide field of view prototype headset, and it has us more optimistic than ever about the future of VR. Read our impressions here: https://www.uploadvr.com/...