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Chronicles

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An interview with Riot Games Head of Anti-Cheat Phillip Koskinas on the strategies the company uses to combat cheaters, including discrediting cheat developers

For as long as there have been video games, there have been people willing to find ways to cheat.

TechCrunch Lorenzo Franceschi-Bicchierai

Context & Ripple Effects

PC-game cheating coverage has tracked an escalating technical contest, from widespread aimbot and wallhack use to cheat makers promoting computer-vision tools as difficult to detect. Publishers have answered with increasingly intrusive and behavior-focused defenses, including EA's kernel-level anti-cheat system.

Riot’s interview adds a social and commercial dimension to that contest: anti-cheat teams are not only detecting illicit tools, but also seeking to reduce cheat developers’ credibility. That matters because the durability of competitive games depends on players believing matches are fair.

First-order effects

  • Riot’s anti-cheat operation is positioned as a broader campaign against cheating, combining enforcement with efforts to undermine the reputation of cheat developers.
  • Cheat sellers face pressure beyond technical detection when their claims and standing with prospective customers become part of the anti-cheat response.

Second-order effects

  • Other live-service game operators may put more emphasis on public communication, investigations, and developer-focused disruption alongside client-side anti-cheat tools.
  • The cheat market’s sales pitch becomes a more contested surface: claims of reliability or undetectability can be challenged by game publishers, not merely tested by players.

Third-order effects

  • If this approach spreads, anti-cheat could increasingly resemble trust-and-safety work: a continuing mix of software defenses, intelligence gathering, enforcement, and reputation management.
  • The underlying arms race will persist as cheat providers adapt; the differentiator for game services may shift from any single detection technique to the speed and credibility of their response operation.

The trend: Competitive game publishers are broadening anti-cheat from a detection product into an ongoing adversarial trust-and-safety function.

Discussion

  • @trenchdiggr @trenchdiggr on bluesky
    Cheaters are just pathetic human beings.  No surprise that Elon Musk was caught cheating.
  • @zackwhittaker@mastodon.social Zack Whittaker on mastodon
    A long, brilliant weekend read: @lorenzofb chatted with the head of Riot Games' anti-cheat team about how the video game maker is fighting its war against cheaters and cheat makers, including infiltrating cheat communities and using psychological tricks to discredit cheaters.  — …