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Chronicles

The story behind the story

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The Xbox Kinect, released in 2010 and discontinued in 2017, has found applications beyond gaming, including in interactive art, pornography, and ghost hunting

Fifteen years since Microsoft's motion-sensing gaming camera was released for the Xbox 360, artists, roboticists and more are still finding new ways to use it

The Guardian Geoffrey Bunting

Context & Ripple Effects

Kinect’s consumer run ended when Microsoft stopped manufacturing the original depth camera in 2017, even as the installed base remained available to experimenters. Microsoft then redirected the underlying sensing idea toward cloud-connected enterprise development with Azure Kinect’s enterprise launch.

The continuing use of older Xbox Kinects by artists, roboticists and other niche communities shows that a discontinued mass-market peripheral can retain value when its sensors remain adaptable and accessible.

First-order effects

  • Artists, roboticists and other practitioners can continue to treat surplus Xbox Kinects as low-cost motion- and depth-sensing tools rather than gaming accessories.
  • Microsoft is no longer the active supplier for the original device, so these uses depend on existing hardware and community-led experimentation rather than a current Xbox product roadmap.

Second-order effects

  • The repurposing extends the useful life of devices that lost their original commercial role, supporting secondary-market supply and specialist software or installation work.
  • Developers needing supported, purpose-built depth hardware have fewer Microsoft options after the company ended the Azure Kinect Developer Kit, increasing the importance of alternatives or legacy-device maintenance.

Third-order effects

  • The case points to a durable split between a product’s commercial lifecycle and its technical afterlife: discontinued sensors can become infrastructure for creative and research niches.
  • If manufacturers keep retiring developer hardware quickly, niche users may increasingly organize around repairable legacy devices and open tooling rather than vendor-supported platforms.

The trend: Consumer sensing hardware is increasingly finding a second life in specialist creative, research and experimental applications after its original product category moves on.

Discussion

  • @geoffreybunting Geoffrey Bunting on bluesky
    As I predicted, journalism from me is growing rarer.  But I am popping up now and again.  Here, for @theguardian.com, I trace the lasting, lovely, and sometimes lacivious legacy of the Microsoft Kinect, in this: the year of its 15th anniversary.  —  www.theguardian.com/games/2025…
  • @buttplug.engineer @buttplug.engineer on bluesky
    I'm in the guardian today talking about Kinect porn as part of an article on the afterlife of the Kinect 15 years on!  —  Thanks for including me @geoffreybunting.bsky.social!  —  www.theguardian.com/games/2025/ m...
  • r/Games r on reddit
    Ghost hunting, pornography and interactive art: the weird afterlife of Xbox Kinect |  Games |  The Guardian