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Sensor Tower: in 2024, TikTok, including its Chinese counterpart Douyin, became the first non-game app to reach $6B in annual in-app purchase revenue

Also wild that 30% of that goes straight to Google & Apple before taxes.  For TikTok, that's almost $2 billion in App Store fees. …

TechCrunch Sarah Perez

Context & Ripple Effects

TikTok and Douyin’s in-app spending trajectory has been building for years: the pair led global in-app purchase charts in April 2020, while TikTok’s earlier revenue milestone made it the first non-game mobile app to pass $10 billion in gross revenue. The new annual figure shows that the business has moved from a fast-growing mobile outlier to a revenue scale normally associated with the largest app ecosystems.

The reported total also makes the mobile distribution layer economically material. At the stated roughly 30% app-store share, Google and Apple participate in the spending growth without operating TikTok or Douyin’s consumer service.

First-order effects

  • TikTok and Douyin set a new non-game annual in-app purchase benchmark at $6 billion, reinforcing virtual goods and payments as a major revenue stream alongside their wider platform businesses.
  • Google and Apple collect an estimated $1.8 billion to $2 billion in store fees from that spending, making TikTok/Douyin a significant contributor to their app-commerce revenue.

Second-order effects

  • Social-video rivals have stronger evidence that in-app purchases can support large-scale monetization, increasing pressure to refine creator, virtual-goods, and payment features rather than rely solely on advertising.
  • The scale of the fee flow sharpens the commercial stakes in debates over TikTok’s earlier $10 billion gross-revenue milestone and app-store take rates: successful consumer apps have more incentive to seek lower-cost distribution or payment paths where rules allow.

Third-order effects

  • If social platforms continue converting engagement into in-app spending at this scale, non-game apps could become a more important source of mobile-store economics, reducing the sector’s historical dependence on games for consumer spend.
  • The result underscores a durable platform-power tension: the services that create demand for digital goods and the app stores that control mobile checkout both capture value, keeping take-rate policy and payment access central to the market structure.

The trend: Social platforms are evolving from ad-led audiences into high-volume in-app commerce businesses, while mobile app stores retain a large share of the resulting transaction flow.