Industry insiders hope the success of Black Myth: Wukong, which earned ~$1.1B from nearly 25M copies, will rekindle Chinese gaming investments after a crackdown
“Ahmad said that Black Myth: Wukong's release showed how China had learnt how to tool up for bigger games.” — www.ft.com/content/24d3... X: Bruno Maçães / @macaesbruno : “The biggest difference is that this is an authentically Chinese game, incorporating a wealth of historical, cultural and martial arts elements far more genuine than the occasional Chinese flavour found in other games.” https://www.ft.com/...