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Chronicles

The story behind the story

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Industry insiders hope the success of Black Myth: Wukong, which earned ~$1.1B from nearly 25M copies, will rekindle Chinese gaming investments after a crackdown

“Ahmad said that Black Myth: Wukong's release showed how China had learnt how to tool up for bigger games.”  —  www.ft.com/content/24d3... X: Bruno Maçães / @macaesbruno : “The biggest difference is that this is an authentically Chinese game, incorporating a wealth of historical, cultural and martial arts elements far more genuine than the occasional Chinese flavour found in other games.” https://www.ft.com/...

Financial Times

Context & Ripple Effects

Black Myth: Wukong’s commercial trajectory was visible early: it sold 10 million copies within 83 hours, before reaching the scale now cited by industry insiders. That progression gives the investment argument a concrete performance record rather than a single launch-week signal.

The game’s reception has also been framed beyond sales, with state media positioning it as a soft-power export. Its historical, cultural and martial-arts grounding makes its success especially salient for Chinese studios seeking to build globally legible AAA franchises.

First-order effects

  • The reported sales and revenue strengthen the funding case for Chinese developers pursuing large-budget PC and console games, particularly projects able to demonstrate global appeal.
  • Game Science and its backers gain a more credible reference point for the commercial value of a Chinese-developed AAA title; this does not itself establish that new investment has been committed.

Second-order effects

  • Other Chinese studios and investors are likely to reassess AAA project pipelines and budgets against Wukong’s benchmark, while becoming more selective about teams, production capability and global distribution potential.
  • The result increases the strategic value of culturally distinctive game worlds as a differentiator, rather than treating Chinese themes as incidental localization or marketing elements.

Third-order effects

  • If investment does return, China’s games sector could broaden its export model toward globally distributed premium AAA releases alongside its existing strengths; the regulatory environment remains the key constraint on whether one hit becomes a repeatable financing cycle.
  • A successful domestic AAA franchise can align commercial incentives with cultural-export narratives, giving major games greater significance to both investors and public institutions.

The trend: Black Myth: Wukong is a test case for whether a globally successful, culturally rooted Chinese AAA game can reopen capital flows after regulatory disruption.

Discussion

  • @zhugeex.com Daniel Ahmad on bluesky
    I'm quoted in this @FinancialTimes article on how China's video-game industry is scaling up to release more blockbusters in 2025.  —  “Ahmad said that Black Myth: Wukong's release showed how China had learnt how to tool up for bigger games.”  —  www.ft.com/content/24d3...
  • @macaesbruno Bruno Maçães on x
    “The biggest difference is that this is an authentically Chinese game, incorporating a wealth of historical, cultural and martial arts elements far more genuine than the occasional Chinese flavour found in other games.” https://www.ft.com/...