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Chronicles

The story behind the story

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Microsoft's Hololens preorders go live in Germany, France, UK, Ireland, Australia, and New Zealand, ships next month

HoloLens, Microsoft's $3,000 mixed-reality goggles (or “the world's first self-contained holographic computer” in Microsoft's parlance), was only available in the U.S. and Canada so far.

TechCrunch Frederic Lardinois

Context & Ripple Effects

HoloLens has been a North American product until now: Microsoft announced the Development Edition at $3,000 in late 2015, opened dev kit pre-orders in February 2016, and spent September and October running in-store demos across the US. Today's move takes pre-orders beyond the US and Canada into Germany, France, the UK, Ireland, Australia, and New Zealand, with units shipping next month.

The rollout matters because it is the template Microsoft keeps reusing: a year later it pushed the headset into 29 more European markets aimed at firstline and information workers, and by 2019 the successor device shipped to almost exactly this same country list at a higher $3,500 price.

First-order effects

  • Developers and early buyers in the six newly opened countries can finally purchase the $3,000 headset directly instead of importing from North America, with delivery next month.
  • Microsoft's retail demo push, previously confined to US stores during September and October, now has an international customer base to convert.

Second-order effects

  • The six-country footprint becomes the beachhead for the broader 2017 expansion to 29 European markets, shifting HoloLens positioning from developer toy toward firstline and information-worker tooling.
  • Each regional opening raises the installed base outside the US, giving Microsoft a non-North-American feedback loop for pricing — the $3,000 dev edition later gave way to a $3,500 HoloLens 2 sold into these same markets.

Third-order effects

  • If the staged pattern holds — limited dev edition, incremental country openings, then a pricier second generation sold to the same list — mixed-reality hardware consolidates around an enterprise-first model rather than a consumer launch, with geography expanded market-by-market ahead of each price step.

The trend: Mixed-reality headsets are scaling through deliberate, region-by-region enterprise rollouts rather than simultaneous global consumer launches, with each generation priced above the last.