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Razer announces $200 Stargazer webcam with Intel RealSense3D technology, dynamic background removal, face and object 3D scanning

Razer Raises The Bar On VR Gaming With Its New $200 Stargazer Webcam  —  Last summer, gaming tech company Razer said that it was working with Intel on a webcam …

TechCrunch Ingrid Lunden

Context & Ripple Effects

This is the shipping version of a bet Razer made public last summer, when it said it would put Intel's depth-sensing silicon into a Kinect-style camera built for game streaming and VR. The $200 price point matters because it undercuts the assumption that RealSense-class hardware stays inside laptops and developer kits.

The Stargazer slots into a broader Razer arc around open immersive gaming: a year earlier the company launched its $199 OSVR open-source dev kit headset, and the same week it was positioning itself as the neutral platform layer for VR peripherals rather than a closed console-style vendor. A cheap depth camera gives that platform its eyes.

First-order effects

  • Streamers get dynamic background removal and 3D face/object scanning without green screens, making Razer the first to sell Kinect-style capture at a mainstream webcam price.
  • Intel gets RealSense into a consumer gaming SKU outside its own PC OEM channels, extending the technology beyond built-in laptop sensors.

Second-order effects

  • Depth-aware inputs give developers a concrete reason to target Razer's open ecosystem: a $199 OSVR headset plus a $200 depth camera is a complete vision-based rig priced like one console accessory.
  • Peripheral rivals in the streaming market now have to answer on sensing capability, not just image quality, since background removal and 3D scanning become table stakes for the category Razer just defined.

Third-order effects

  • If the pattern holds, cameras stop being passive capture devices and become active game interfaces — a line Razer itself followed years later by unveiling Project Ava, an AI copilot that watches the screen and coaches play in real time.
  • For Intel, consumer-adjacent deployments like this are how RealSense builds a developer base outside PCs — though the company's later capital raises show how expensive that platform ambition proved to sustain.

The trend: Gaming hardware is absorbing computer-vision sensing into everyday peripherals, turning webcams from broadcast tools into input devices for VR and AI-assisted play.