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Chronicles

The story behind the story

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After DVDs and streaming, Netflix gears up for what appears to be its third and most ambitious act: video games, with 67 in its library and 86 in development

First came DVDs.  Then came streaming movies and TV.  Now, Netflix is betting big on video games—and new release 'Oxenfree II …

The Ringer Lewis Gordon

Context & Ripple Effects

Netflix's games push has been building since mid-2021, when reporting revealed it was hiring an executive to oversee a gaming expansion and weighing an Apple Arcade-style bundle. By March 2023 it had shipped 55 titles since launching games in November 2021, with 40 more slated for that year.

This piece frames the effort as Netflix's third act after DVDs and streaming — 67 games live, 86 in development, with Oxenfree II as the marquee release — and positions games as a subscriber-retention layer on top of the core video business rather than a new revenue line.

First-order effects

  • Subscribers get all 67 games, including Oxenfree II, inside the existing Netflix subscription — games arrive as a bundled retention feature, not a separately priced product.
  • Owned studios like Night School Studio now ship straight into the Netflix app, bypassing console storefronts and app-store distribution entirely.

Second-order effects

  • Standalone mobile-game subscriptions like the Apple Arcade model Netflix once considered lose pricing leverage when a major video service bundles a comparable library at no extra cost.
  • Game developers gain a new class of acquirer that pays partly in access to Netflix IP — a path the company formalized a year later with its move toward interactive narrative games built on its own shows.

Third-order effects

  • The strategy has already churned: Netflix later cut jobs from its internal games team, closed Night School Studio and Moonloot, and pivoted toward TV-playable licensed titles like Pictionary, Boggle, and Tetris — evidence that bundled gaming drifts toward cheap, familiar formats over owned-studio originals.
  • If the pattern holds, games inside streaming subscriptions get judged on engagement and churn rather than unit sales, pulling the industry toward service-distributed casual play instead of premium packaged titles.

The trend: Streaming platforms are absorbing casual gaming as a bundled engagement feature, cycling through original-studio, IP-adaptation, and licensed-party-game strategies as they search for what sticks.

Discussion

  • @adrianhon@mastodon.social Adrian Hon on mastodon
    We're back, baby!  —  https://www.theringer.com/...  [image]
  • @ringer @ringer on x
    First came DVDs. Then came streaming movies and TV. Now, Netflix is betting big on video games—and new release ‘Oxenfree II’ may be just the beginning of a long-term plan. @lewis_gordon: https://www.theringer.com/...
  • @lewis_gordon @lewis_gordon on x
    @LLoombe ... Netflix is not approaching video games like Google. This is a long-term process, not least because “big” games now take ~ five years to make. @ballmatthew compares the company's games push to its streaming drive which took the best part of a decade. 💿 https://www.the…
  • @soi @soi on x
    I have been extremely underwhelmed by #Netflix's gaming offerings. But perhaps it was by design after all? Seems they are playing a long game and it just might be a great idea. I'd never count Netflix out. https://www.theringer.com/... #gaming #videogames
  • @lewis_gordon @lewis_gordon on x
    @LLoombe ... Another reason for thinking about Netflix and games on this kind of time frame: Cloud gaming, according to @JNavok, is simply not up to the task yet. His prognosis caught me off guard, and cuts through a lot of the hype surrounding the technology. ☁️ https://www.ther…
  • @ballmatthew Matthew Ball on x
    Good piece in Netflix's needs for, challenges in, and opportunities with gaming
  • @lewis_gordon @lewis_gordon on x
    Streaming, strikes, and video games. It's an interesting time to write about Netflix, to say the least. For @ringer, I dug into the company's burgeoning gaming effort — where it's at, where it intends to go, and what the fallout could be. https://www.theringer.com/...
  • @lewis_gordon @lewis_gordon on x
    Featuring @LLoombe, @nightschoolers, @devolverdigital, @builtbysnowman, @WritNelson, @JNavok, @DavidLinthicum, and @ballmatthew. https://www.theringer.com/...
  • @carnage4life Dare Obasanjo on threads
    So Netflix started making shows but paid less to writers & actors since they weren't making money from DVDs & reruns like studios did.  During this time, the studios got Netflix envy and instead of...