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Report: Google canceled its “Iris” AR glasses project earlier in 2023 to focus on creating AR software platforms to license to headset manufacturers

Google reportedly killed its glasses hardware project.  —  Business Insider's Hugh Langley cites “three people familiar with the matter” … Source: Insider .

UploadVR David Heaney

Context & Ripple Effects

Google has repeatedly explored and then pared back immersive-hardware efforts, including a reported cancellation of a high-end standalone VR headset project and Google’s later withdrawal from an IMAX VR-camera partnership as it shifted toward AR.

The reported Iris decision extends that uneven record while giving the AR effort a clearer proposed role: software infrastructure rather than a Google-branded glasses product. It also follows Google’s move to open-source Tilt Brush after ending internal development, underscoring a pattern of reducing direct ownership of XR products.

First-order effects

  • Google reportedly stops development of Iris glasses hardware and redirects AR work toward platforms it could license to headset manufacturers.
  • Potential headset partners, rather than Google’s own device organization, become the intended route to market for Google’s AR software.

Second-order effects

  • A licensing approach would put more weight on Google’s ability to make its AR stack attractive across multiple manufacturers, while those manufacturers retain responsibility for hardware design, distribution, and device risk.
  • The shift reduces the prospect of Google entering the glasses market as a direct device competitor, but could make its software a more consequential choice for headset makers seeking a platform.

Third-order effects

  • If Google sustains this approach, AR competition may separate into device makers and platform suppliers rather than being led only by fully integrated products.
  • That structure could concentrate leverage around software ecosystems and developer tools, though its durability depends on manufacturers adopting a licensable Google platform.

The trend: This is one data point in the AR hardware strategy split, where companies test whether platform licensing can offer a lower-risk path than building consumer devices themselves.

Discussion

  • @mishaalrahman Mishaal Rahman on x
    Android already powers a lot of XR experiences. Meta uses AOSP for the Quest. Xreal (formerly Nreal) rely on Android phones, etc. And Google announced a partnership with Samsung earlier this year to build an Android XR platform that'll need a lot of resources to succeed.
  • @diegobez Diego Bez on x
    Google, most probably, adjusting to reality, about to launch a VR/AR platform similar to their abandoned Daydream. I've missed Google, and a more open platform (with third party hardware). I don't know if it's too late or how many “spatial platforms” can be. Mobile was 2. https:/…
  • @reedalbergotti Reed Albergotti on x
    AR is so hard. I think it will be more than a decade before we see a mass market AR device. Nice scoop @HughLangley https://www.businessinsider.com/ ...
  • @dzierler Derrick Zierler on x
    Is $AAPL about to run away with the entire #AugmentedReality category using their Video See-Through #AR approach? Microdisplays + magnifying optics are now very important! $KOPN $vuzi $EMAN $SONY $HIMX $MVIS https://twitter.com/...
  • r/hardware r on reddit
    Google reportedly killed its AR glasses project
  • r/virtualreality r on reddit
    [Rumor] Google Reportedly Killed Its AR Glasses Project