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Chronicles

The story behind the story

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A look at Apple Vision Pro features based on the visionOS SDK, including a “Moving at Unsafe Speed” alert, a “Travel Mode” for airplanes, and a “Guest Mode”

Apple announced Vision Pro at WWDC 2023.  But even so, there are still a lot of details …

9to5Mac Filipe Espósito

Context & Ripple Effects

The feature details followed Apple’s release of the visionOS SDK and developer-kit plans, shifting Vision Pro coverage from an onstage introduction toward the practical rules developers would need to design around.

Early hands-on reporting had already highlighted visionOS as a notable interface while flagging the hardware’s weight; these SDK clues show Apple addressing use contexts, shared access, and safety boundaries alongside the platform’s core interaction model. A later visionOS 2.4 beta with a guest-mode update suggests those access flows remained an active product area.

First-order effects

  • Developers gain concrete signals that Vision Pro apps must coexist with system-level restrictions and modes for transit, motion, and temporary users rather than assume a single stationary owner.
  • Prospective users get built-in pathways for airplane use and device sharing, while Apple retains control of the safety warning and the underlying guest-access experience.

Second-order effects

  • App makers targeting travel or demos will need to account for mode changes and guest sessions, making resilience to interrupted or constrained use a product requirement.
  • A system guest mode can make short trials easier, but it also keeps identity, permissions, and session boundaries inside Apple’s platform layer rather than leaving them to individual apps.

Third-order effects

  • If Apple continues to expand these system-level usage controls, spatial-computing platforms may compete as much on managed real-world contexts and shared-device workflows as on display and input technology.
  • The pattern points to immersive operating systems being shaped by safety and access design early; the eventual impact depends on whether developers build enough apps around those constrained scenarios.

The trend: Vision Pro is an early example of spatial-computing platforms embedding travel, safety, and multi-user controls into the operating system rather than treating them as app-level concerns.

Discussion

  • @6dawgbetapsi @6dawgbetapsi on x
    Would be cool if a plane manufacturer put a 4K camera outside of the plane that would allow users of the Apple Vision Pro to see what the pilots see in-flight. https://twitter.com/...
  • @heath_ Heath Fradkoff on x
    “For all you frequent fliers who've never gotten airsick, but always wanted to try it.” https://twitter.com/...
  • @ryp__ Robert Young Pelton on x
    All we need now is a knock out drug, a feeding tube, a catheter and you are good for those 12-18 hour flights. https://www.macrumors.com/...
  • @dylanmcd8 @dylanmcd8 on x
    I hope Travel Mode works for passengers in a car. Same airplane use cases apply to a long road trip. https://twitter.com/...
  • @sadlyitsbradley Brad Lynch on x
    This device is going to be ridiculously feature-packed when it releases It's probably gonna take me like two months to do a full review. Including taking a random flight to test how reliable this “Travel Mode” will be https://twitter.com/...
  • r/VisionPro r on reddit
    Apple Vision Pro to Feature ‘Travel Mode’ for Better In-Flight Experience
  • @jamesthomson@mastodon.social James Thomson on mastodon
    This is PCalc running as a native Apple Vision Pro app (rather than running the existing iPadOS app as before).
  • @matthewbischoff@mastodon.social @matthewbischoff@mastodon.social on mastodon
    🥽 Start your (neural) engines...  https://www.apple.com/...
  • @simonbs@mastodon.social @simonbs@mastodon.social on mastodon
    It's amazing how much the appearance of a Vision Pro app changes depending on wheher it's built “Designed for iPad” against the iPadOS SDK or it is built as a proper Vision Pro app against the visionOS SDK.  —  I think “Designed for iPad” apps stand very little chance of becoming…
  • @schwa@mastodon.social Jonathan Wight on mastodon
    PSA Oh if you have a PS5 or Xbox controller hooked up to your mac - don't forget that you can use it to navigate in the visionOS simulator.
  • @JustMeDevin@mastodon.social Devin on mastodon
    Crouton running on visionOS!  🥳 now the UI just needs a lot of attention
  • @stroughtonsmith@mastodon .social Steve Troughton-Smith on mastodon
    I'd be lying if I said I wasn't completely overwhelmed by how much effort I see before me to try and support visionOS properly across any one of my apps, nevermind all of them 😵‍💫
  • @stroughtonsmith@mastodon .social Steve Troughton-Smith on mastodon
    This is a special moment for me, so I'll share it with you too: this is the first launch of @broadcastsapp natively on visionOS.  It's alive!  🧟  —  Lots of work to do, but this is promising
  • @stroughtonsmith@mastodon .social Steve Troughton-Smith on mastodon
    visionOS bringup so far: painful
  • @andrew_osu Andrew O'Hara on x
    How cool is this. #VisionPro has a guest mode where you can create a passcode that is valid for 5 minutes to allow someone to try out your Vision Pro without gaining access to your data. Great feature! [image]
  • @twostraws Paul Hudson on x
    Once you have the visionOS SDK installed you can really see how the idea of light and dark mode just doesn't make sense with Vision Pro - click the mountain icon in the bottom-right corner to try different environments, and also different times of day 🌄 [video]
  • @stevemoser Steve Moser on x
    🔨 Best Practices: - Embrace the unique features of Apple Vision Pro, like space, Spatial Audio, and immersion. - Consider varying levels of immersion to suit different moments within the app. - Use windows for UI-centric experiences. [image]
  • @stevemoser Steve Moser on x
    🌟 In visionOS, ‘ornaments’ are elegant UI elements that offer controls and info related to a window without cluttering the content. They float parallel to the window and move along with it [image]
  • @stevemoser Steve Moser on x
    🕹️ Depth matters: Vision Pro uses visual cues like shadows and occlusion for natural depth perception. Don't overuse it though - it should add value, especially in separating large elements. Avoid adding depth to text. [video]
  • @stevemoser Steve Moser on x
    🌌 In visionOS, design apps with immersive experiences in Apple Vision Pro. Offer Shared Space for multitasking & Full Space for focused content. [video]
  • @stevemoser Steve Moser on x
    🛋️ Prioritize comfort by displaying content within a user's field of view, supporting indirect gestures, avoiding overwhelming motion, and not encouraging excessive movements. (No fitness apps at launch?) [image]
  • @stevemoser Steve Moser on x
    Quick tweet summary thread of the changes Apple made to its Human Interface Guidelines for visionOS: Create immersive apps on Apple Vision Pro with limitless 3D space, fluid immersion levels, and Spatial Audio. Best Practices: [image]
  • @lindadong @lindadong on x
    🎂 Oh hey, the Apple visionOS SDK ................is here!!! Download it and make cool stuff 🥰 https://developer.apple.com/ ... 
  • @gregjoz Greg Joswiak on x
    Apple Vision Pro allows apps to go beyond the boundaries of a traditional display, helping users do the things they love in ways never before possible. I can't wait to see what incredible things developers will create that will amaze all of us. https://www.apple.com/...