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TEXXR

Chronicles

The story behind the story

days · browse · Enter similar · o open

Hands-on with Apple Vision Pro, which seems to be a genuine leapfrog in capability and execution of XR, offering near perfect eye tracking and gesture control

After a roughly 30 minute demo that ran through the major features that are yet ready to test I came away convinced that Apple

TechCrunch Matthew Panzarino

Context & Ripple Effects

Apple had just positioned Vision Pro as a $3,499-and-up “spatial computing” device due in early 2024, with eyes, hands and voice as its primary controls. This hands-on account supplies early evidence that the eye-and-hand control model Apple introduced works in practice, rather than only in a keynote setting.

The practical trade-off was already visible in subsequent coverage: reviewers continued to praise tracking while flagging frustrating text entry and headset comfort limits. That distinction matters because interaction quality can be a product differentiator without, by itself, ensuring broad daily use.

First-order effects

  • Apple gains third-party validation for Vision Pro’s core input system, strengthening the case that its interface can support direct manipulation without conventional controllers.
  • Prospective developers and buyers get an early signal that eye tracking and hand gestures—not merely display quality—are the headset’s defining product experience.

Second-order effects

  • XR rivals are pressured to improve controller-free input accuracy and responsiveness, since awkward gaze or gesture interaction becomes more conspicuous against Apple’s reported performance.
  • Developers face a clearer incentive to design interfaces around gaze selection and hand gestures, while retaining alternatives for tasks such as typing that later hands-on coverage found less polished.

Third-order effects

  • If reliable natural input becomes a baseline expectation, XR competition may shift from hardware specifications toward the quality of perception systems and the software interactions built on top of them.
  • The category’s adoption will still depend on whether strong interaction can overcome price, comfort and sustained-use constraints; the coverage indicates those are separate product challenges.

The trend: Vision Pro is an early example of XR moving toward perception-led interfaces, where eye and hand tracking replace dedicated controllers as the primary computing surface.

Discussion

  • @mkbhd Marques Brownlee on x
    Just spent 30 minutes in the Apple Vision Pro headset. Y'all. I am. VERY impressed with a few specific things. Definitely stay tuned
  • @levie Aaron Levie on x
    Just got to try Apple Vision. Definitely wild. Hand and eye tracking is basically perfect, instantly understandable UX, the graphics are incredible, and the setup was seconds. For a first edition product this is a very good starting place.
  • @carlquintanilla Carl Quintanilla on x
    “.. the closest thing I've seen to magic.” @MKBHD $AAPL #VisionPro https://www.youtube.com/...
  • @jimpethokoukis James Pethokoukis on x
    “At the end of the demo, I took off the headset and felt two things: 1) Wow. Very cool. 2) Did I just do drugs?” https://www.wsj.com/... via @WSJ
  • @turnernovak Turner Novak on x
    Tim Apple after convincing 82% of Americans to spend five paychecks on a pair of ski goggles [video]
  • @lmsacasas @lmsacasas on x
    You know what I think about a lot? That time that Hayao Miyazaki was shown an AI demonstration and replied simply with “I strongly feel that this is an insult to life itself.” https://twitter.com/...
  • @sokane1 Sean O'Kane on x
    “There are just more questions than answers here, and some of those questions get at the very nature of what it means for our lives to be literally mediated by screens.” https://www.theverge.com/...
  • @ow Owen Williams on x
    ...I'm skeptical of the premise in general. Apple's demo was “killer” use cases like...browsing the web? Calling people? Watching movies? And always alone. Definitely feels like Apple Watch launch where they went wide and found a use case as they iterated—fitness, not fashion. [v…
  • @ow Owen Williams on x
    Having thought about the Apple Vision Pro announcement for a while I'm both excited and...not. It's a marriage of a bunch of amazing technologies in only a way Apple could to make happen, and looks like an amazing experience that nails great UX for a mixed reality world. But... […
  • @panzer @panzer on x
    Ok, I used the Apple Vision Pro for about 30 minutes. It's good. It's expensive. It's VERY design, and MUCH engineering. I'm intrigued as hell. https://techcrunch.com/...
  • @levie Aaron Levie on x
    Just got to try Apple Vision. Definitely wild. Hand and eye tracking is basically perfect, instantly understandable UX, the graphics are incredible, and the setup was seconds. For a first edition product this is a very good starting place.
  • @youshouldaffirm @youshouldaffirm on x
    You're a rock star #WWDC23 [video]
  • @joannastern Joanna Stern on x
    I got to try out Apple's Vision Pro this afternoon. It is by far the best headset out there. But it's still a headset. https://www.wsj.com/...
  • @wallernikki Nikki Waller on x
    “In my ear, a gentle voice..tells me to relax and breathe deep as I see the (digital) ocean waves meet the (real) coffee table. Of course I can't relax, lady. I've got three-and-a-half-thousand bucks strapped to my face.” https://twitter.com/...
  • @itsdansheehan Dan Sheehan on x
    This is gonna be a game changer for movie cops with dead wives [video]
  • @techcrunch @techcrunch on x
    “Every bit of this thing shows Apple-level ambition. I don't know whether it will be the ‘next computing mode’, but you can see the conviction behind each of the choices made here. No corners cut.” @panzer on Apple Vision Pro. https://techcrunch.com/...
  • @katebevan Kate Bevan on x
    Good piece from @JoannaStern on the Apple headset. Thinking more about this, I think Apple has been smart to present it as an AR rather than VR device, and it's obvs been very well executed. I remain v skeptical, but interested to see how it develops. https://www.wsj.com/...
  • @techcrunch @techcrunch on x
    At first glance, Apple stuck the landing on aspects of VR/AR others have failed to nail. 👋 Gesture controls 🫥 Image passthrough 📚 Text that's readable 🎥 3D movies that are actually good Read @panzer's firsthand experience with the Vision Pro. https://techcrunch.com/...
  • @mkbhd Marques Brownlee on x
    NEW VIDEO - I got to try Apple Vision Pro and ask a ton of questions! Here is everything you need to know (for now) about Apple's new $3500 VR headset: https://www.youtube.com/... [image]
  • @ow @ow on x
    There's some really amazing things going on with the Vision Pro—and beautiful hardware— but some large social hurdles to clear as well. It felt very dystopian! I don't really see what would make me truly want/need to get it. I want to use my phone/screens less, not more.
  • @robertjbye Robert Bye on x
    My biggest worry with VR is the social impact it's going to have on an individual level. As @reckless put it in his hands on ‘I do know that wearing this thing felt oddly lonely.’ Phone addiction is going to be paltry to the immersiveness of VR. https://www.theverge.com/...
  • @buccocapital BuccoCapital Guy on x
    Pretty funny, in hindsight, that we roasted these for being too bulky and tech-forward [image]
  • @vanschneider Tobias van Schneider on x
    I gotta admit, this part made me a bit sad. [image]