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Chronicles

The story behind the story

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What media firms can learn from the PC video game industry's embrace of freemium models, remixes, mods, and crowdsourcing

Lessons from the PC video game industry  —  The future of media is here—it's just not evenly distributed  —  The success or failure of tech and media products depends … Tweets: @cdixon and @joshelman Tweets: Chris Dixon / @cdixon : Lessons from PC gaming — “Instead of fighting for scarcity, fight for attention” http://medium.com/... ... http://twitter.com/... Josh Elman / @joshelman : .@cdixon nails it on the gaming industry — already bigger than movies and TV http://medium.com/...

Medium Chris Dixon

Context & Ripple Effects

The piece lands mid-argument: months earlier, the counter-case held that great content isn't commodified and that Facebook hosting news changes nothing about media economics. Chris Dixon's answer is PC gaming's track record — freemium pricing, mods, remixes, crowdsourced content — distilled into the line Josh Elman amplified to his followers: fight for attention, not scarcity, in a medium he notes was already outgrossing movies and TV.

The surrounding coverage reads as the thesis playing out over the decade: by 2019 Microsoft, Amazon, and Google were racing to own cloud gaming infrastructure around an industry set to generate $152B that year, and by 2020 analysts were framing Stadia-style cloud-native play as a new business-model frontier rather than a delivery tweak.

First-order effects

  • Media executives get a working template from an adjacent industry — free base product, paid add-ons, modding and remix cultures, crowdsourced content — that directly challenges the position that premium owned content alone is the differentiator.

Second-order effects

  • If media shifts toward free distribution, strategic value migrates from rights-holders to whoever controls distribution and infrastructure — the pattern behind how corporations controlling music and ebooks lost their leverage to tech platforms, per Benedict Evans' 2017 analysis.

Third-order effects

The trend: Media economics are migrating from selling scarce copies to monetizing attention through free access, user-created content, and services, with distribution-platform owners capturing the value pool.