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Chronicles

The story behind the story

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How AI de-aging VFX are increasingly used on actors, including Harrison Ford in the new Indiana Jones movie, and the possible impact on Hollywood's economics

Stars like Tom Hanks and Harrison Ford are being rendered younger digitally but voices in the industry express concern about where we might be heading

The Guardian David Smith

Context & Ripple Effects

The de-aging of Harrison Ford in the new Indiana Jones movie moves a technique that was once an expensive, bespoke visual-effects job onto a studio tentpole's lead face — with Tom Hanks also being digitally rendered younger. The groundwork was laid when Disney unveiled FRAN, an AI tool letting producers age or de-age actors without complex traditional VFX, turning what was a per-shot craft into a repeatable pipeline.

The same logic is spreading across media built on a performer's identity: [[a:971632|filmmakers are using tools like Deepdub to clone actors' voices for foreign-language versions]], and [[a:841284|celebrities including aging athletes are signing deals to put AI duplicates of themselves into ad campaigns]]. The Guardian's report lands amid industry concern — and a faction opposed to all uses of AI — over where this heads next.

First-order effects

  • Stars like Harrison Ford and Tom Hanks can now be shown decades younger on screen without prosthetics or lengthy makeup processes, changing how casting and aging work on major productions.
  • VFX vendors face pressure to adopt AI de-aging pipelines or compete against cheaper AI tools like FRAN for the same shots.

Second-order effects

  • As the technique cheapens, studios have an incentive to keep exploiting established franchises and aging stars rather than developing new leads, since a digitized 40-year-old Ford costs less than launching an unknown face.
  • A parallel market for licensed digital likenesses is forming beyond film — brands already pay celebrities to deploy their AI duplicates in ads — pulling performers' identities into advertising economics.

Third-order effects

  • If likeness reuse becomes routine, compensation structures must follow: video game actors are already negotiating extra payments on top of base minimums out of fear their voices will be misused, a template likely to extend to film actors' faces and voices.
  • The same scans that enable sanctioned de-aging enable misuse — Tom Hanks has been the face of AI deepfake scam ads — pushing the industry toward contractual and possibly regulatory guardrails around digital replicas.

The trend: Performers' faces and voices are becoming licensed, reusable digital assets across film, dubbing, and advertising, with payment and consent rules lagging behind the technology.

Discussion

  • @adribbleofink Aidan Moher on x
    What if we just tell new stories with young actors? https://twitter.com/...
  • @guardianweekly @guardianweekly on x
    The secret of eternal youth? Look to AI and Hollywood. https://www.theguardian.com/ ...