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TEXXR

Chronicles

The story behind the story

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Trump admin debuts arcade.gov with a deportation-themed Snake clone and a Tetris-like wall-building clone; Tetris says it takes IP infringement “very seriously”

In “Build the Wall,” players aim to “protect the border” from zombies.  —  Isabella Murray, Nicholas Kerr, and Michelle Stoddart

ABC News

Context & Ripple Effects

The administration’s border agenda has been expressed through technology procurement as well as physical barriers: coverage traced the rise of drones, sensors and AI in a proposed “smart wall” and CBP’s 2020 contract for Anduril’s virtual border-wall surveillance system. The arcade site moves the public-facing expression of that agenda into consumer-game conventions.

The Tetris Company has publicly said it was not involved and takes infringement seriously. That response gives a rights holder an immediate stake in a government-branded use of a familiar game format, echoing the earlier removal of a free Tetris clone from iTunes.

First-order effects

  • Tetris must distance its brand from “Build the Wall” and decide whether its public infringement warning requires a formal enforcement response.
  • Arcade.gov makes deportation and border enforcement themes part of the administration’s digital communications, rather than limiting that messaging to policy announcements and security programs.

Second-order effects

  • Government web teams and outside developers face higher clearance risk when political messaging borrows recognizable game mechanics or visual conventions, particularly after Tetris’s public objection.
  • Border-security vendors associated with surveillance and AI systems operate alongside a more overtly gamified public narrative, separating the administration’s technical enforcement investments from its audience-facing messaging.

Third-order effects

  • If political institutions continue using game-like interfaces to communicate enforcement priorities, intellectual-property review and platform-style content governance become recurring constraints on government digital outreach.
  • The episode fits a broader shift in which border technology is framed not only as infrastructure and surveillance, but also as participatory online media that can intensify public and brand backlash.

The trend: Border policy is expanding from surveillance-led “smart wall” systems into digital messaging formats that turn enforcement themes into interactive entertainment.

Discussion

  • @tetris_official @tetris_official on x
    P.S. The Tetris Company was not involved in the creation of ‘Build the Wall’. P.P.S. We take copyright infringement very seriously.
  • @hqnewsnow @hqnewsnow on x
    The White House unveils new video games on their website where players can deport and terrorize families with ICE.
  • @acosta Jim Acosta on x
    Yes one of the WH goals is to troll and trigger people. But it must be said that something else has occurred. They have created a social media shop that sanitizes and normalizes white supremacy and cruelty towards immigrants.
  • @cjvotesblue @cjvotesblue on bluesky
    It just never ends.  —  The lack of humanity is astounding.  🤬  —  Video games on government website.  One of which where you shoot migrant “zombies” crossing the border.  —  No words, just disgust.  —  abcnews.com/Politics/whi...