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Chronicles

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Windows Unit Gets Fresh Leaders as Phone, PC and Xbox Efforts Move Closer Together

Less than two months after the big “One Microsoft” reorganization plan was announced, more units are starting to learn how the high-level changes will affect their operations.  —  Asa Mathat / AllThingsD.com

AllThingsD Ina Fried

Context & Ripple Effects

Microsoft’s July One Microsoft reorganization set out to replace product-group silos with functional units; the Windows leadership changes show how that plan is being applied to the company’s consumer platforms. The move also follows Microsoft’s earlier Entertainment and Devices reshuffle, making Windows, phone and Xbox coordination a recurring management priority rather than a one-off product decision.

Microsoft’s pending Nokia handset-and-services acquisition gives the more closely aligned Windows and phone efforts an immediate hardware counterpart, while the September 23 Surface 2 event puts that coordination under near-term product scrutiny.

First-order effects

  • Microsoft’s new Windows leaders take direct responsibility for coordinating PC, phone and Xbox efforts, reducing the separation between the teams that define those experiences.
  • Nokia’s handset-and-services operation gains a more clearly aligned internal counterpart for Windows Phone planning as its acquisition by Microsoft proceeds.

Second-order effects

  • Surface and Windows Phone product teams face stronger pressure to align their hardware accessories, software priorities and release planning with the broader Windows organization.
  • Xbox’s closer placement alongside PC and phone efforts makes shared consumer services and cross-device experiences a management issue for Microsoft rather than a partnership between separate divisions.

Third-order effects

  • If One Microsoft’s functional structure holds, Microsoft’s consumer-device strategy shifts toward platform-wide decisions spanning PCs, handsets and consoles instead of standalone business-unit roadmaps.
  • The reorganization points to an industry model in which control of software, hardware and services is coordinated centrally to compete across multiple screens.

The trend: Microsoft is consolidating leadership around connected device platforms, tying Windows more closely to handset hardware and Xbox rather than treating each as an independent effort.