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Chronicles

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Microsoft shakes up its Entertainment and Devices unit

Microsoft has made some major organizational changes to its Entertainment and Devices unit — the part of the company responsible for its mobile, Zune, Media Center and Mediaroom IPTV products.  —  Earlier this week, Microsoft reorg'd the TV …

All about Microsoft Mary Jo Foley

Context & Ripple Effects

This is at least the third time Microsoft has redrawn its consumer-hardware org chart in five years. The company first reorganized the entertainment division in late 2005, then in February 2009 it split the Zune team in two; the new changes reach the whole Entertainment and Devices portfolio — mobile, Zune, Media Center and Mediaroom IPTV.

The timing matters because it lands amid conflicting signals about Microsoft's device ambitions. Days earlier, Steve Ballmer had publicly restated that the company's mobile strategy is to supply software to partners rather than build its own handsets, even as reports circulated — unconfirmed — that a Zune Phone was planned for launch within two months. The reorg will be read against both statements.

First-order effects

  • Reporting lines across four product families — Windows Mobile, Zune, Media Center and Mediaroom — change immediately, with new leadership accountable for roadmaps that were previously scattered across the unit.
  • Teams working toward any near-term device launch now answer through a structure set while the company's official line denies it is building one.

Second-order effects

  • Carrier and OEM partners in the mobile business get a fresh test of whether 'software solutions' still means licensing to their hardware, or whether Microsoft intends to compete with them directly under its own brand.
  • TV operators tied to Mediaroom IPTV face potential roadmap churn if the reorg reprioritizes the unit's connected-TV bets relative to mobile and media players.

Third-order effects

  • A pattern of recurring restructurings of the same division points to unresolved tension between Microsoft's software-licensing heritage and integrated consumer-device ambitions — each reset buys focus but restarts product cycles.
  • If the structure consolidates hardware decision-making, the industry's assumption that Microsoft stays out of first-party consumer devices weakens, pressuring rivals' partner strategies.

The trend: Microsoft's Entertainment and Devices group is being repeatedly restructured as the company works out whether consumer hardware is a complement to or a competitor with its licensed-software model.