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OUYA secures OnLive partnership, teases controller design as it passes $5.5M on Kickstarter

OUYA, the wildly successful Kickstarter project that recently passed $5.5M in funding, has just announced a partnership with cloud gaming service OnLive, which delivers popular gaming titles on-demand over the Internet.

The Next Web Harrison Weber

Context & Ripple Effects

OUYA's July has been a fast climb: the $99 hackable Android console designed by Yves Behar was revealed at the start of the month, met its $950,000 goal within eight hours on July 10, and passed $5M by mid-July. The OnLive announcement and controller tease land as the campaign passes $5.5M, with pickup across eight outlets including Engadget, TechCrunch, Ars Technica and OnLive's own blog — unusual breadth for a pre-product crowdfunding story.

The partnership matters because it answers the campaign's biggest open question. When Penny Arcade Report argued the reality didn't match the hype on July 12, the thinness of a promised Android game library was central to the case against OUYA; bundling OnLive's on-demand catalog gives the console a content story that doesn't depend on native ports materializing before launch.

First-order effects

  • OnLive gains a committed customer base overnight: every one of OUYA's Kickstarter backers is now a prospective subscriber for its streaming catalog on day one.
  • OUYA's pitch shifts from 'cheap open console' to 'cheap open console with games,' directly blunting the library criticism skeptics raised a fortnight into the campaign.

Second-order effects

  • Other would-be Android console makers now face pressure to secure their own streaming or licensing deals before shipping, since a bare OS with no catalog is no longer a credible launch position.
  • For incumbent console holders, a $99 device that rents access to big-name titles erodes the assumption that a living-room contender needs first-party exclusives or a subsidized hardware loss-leader.

Third-order effects

  • If crowdfunded hardware can rent its game library from a cloud service, the durable moat in consoles moves further from silicon and exclusives toward whoever controls the subscription relationship — the console-to-service flywheel in its purest form so far.
  • The campaign also sets a template for hardware Kickstarters: raise on design and openness, then bolt on an established service partner to close the credibility gap before manufacturing risk arrives.

The trend: Cloud gaming is decoupling content libraries from console hardware, letting low-cost entrants like OUYA assemble a competitive catalog through partnerships rather than years of first-party development.