/
Navigation
Chronicles
Browse all articles
Explore
Semantic exploration
Research
Entity momentum
Nexus
Correlations & relationships
Story Arc
Topic evolution
Drift Map
Semantic trajectory animation
Posts
Analysis & commentary
Pulse API
Tech news intelligence API
Browse
Entities
Companies, people, products, technologies
Domains
Browse by publication source
Handles
Browse by social media handle
Detection
Concept Search
Semantic similarity search
High Impact Stories
Top coverage by position
Sentiment Analysis
Positive/negative coverage
Anomaly Detection
Unusual coverage patterns
Analysis
Rivalry Report
Compare two entities head-to-head
Semantic Pivots
Narrative discontinuities
Crisis Response
Event recovery patterns
Connected
Search: /
Command: ⌘K
Embeddings: large
TEXXR

Chronicles

The story behind the story

← → days · ↑ ↓ browse · Enter similar · o open

Mobile App Revenue to Reach $38 Billion by 2015, Report Predicts

It may be hard to remember, but when the Apple iPhone had its debut in early 2007 there were only a few apps available for the device — no Angry Birds, Doodle Jump or Netflix.  —  Today it's a different story.

Bits Nick Bilton

Context & Ripple Effects

This forecast extends an arc that began with the March 2010 projection of a $17.5 billion app market by 2012: a year later, analysts are calling for $38 billion by 2015, more than doubling the earlier estimate's horizon and scale. The baseline is the iPhone's 2007 launch, when only a handful of apps existed — no Angry Birds, Doodle Jump or Netflix — making the four-year climb one of the steepest revenue ramps in consumer software.

What makes the number credible rather than hype is that mainstream media brands have already validated the channel: Netflix shipping on the platform signals that premium content owners now treat apps as distribution infrastructure, not experiments. For developers and their backers, the report converts enthusiasm into a sized, investable market.

First-order effects

  • Independent developers and app-focused startups gain a headline figure they can take to investors, accelerating capital allocation into iOS development just as titles like Angry Birds prove small teams can reach mass audiences.
  • Netflix and other established media brands face pressure to treat app-store distribution as mandatory — absence from a market heading toward $38 billion becomes a competitive liability.

Second-order effects

  • Rival smartphone platforms must compete for developer attention on revenue potential, not just handset features, since the app catalog is now demonstrably a purchase driver for the devices themselves.
  • Apple's cut of a growing revenue pool strengthens its position in carrier negotiations, shifting bargaining power toward whoever controls the storefront rather than whoever subsidizes the phone.

Third-order effects

  • If successive forecasts keep revising upward — as the jump from the 2010 estimate to this one suggests — app ecosystems will shift from accessory to core business, with device makers judged increasingly on software revenue rather than hardware margins.
  • Sustained growth of this kind invites scrutiny from carriers and regulators over the 30% storefront commission model that underpins the economics.

The trend: Mobile software is compounding from a launch-day afterthought into a multibillion-dollar economy, with analyst forecasts doubling roughly every year and a half since early 2010.