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Nokia perfects the clicky tactile touchscreen - iPhone gnashes teeth, swears revenge

It's taken them 10 years but Nokia boffins have finally perfected a 'touch feedback' touchscreen.  Don't be fooled by simple vibrational imitations folks, this is the real McCoy - you press a key on the screen …

The Red Ferret Journal Red

Context & Ripple Effects

Nokia has spent 2007 assembling a public answer to the iPhone-shaped challenge Engadget framed back in August, and this tactile-screen claim is the hardware layer of that reply. Three weeks ago the company demonstrated the S60 Touch Interface with finger and stylus input plus haptic feedback at the Symbian Smartphone Show, so today's 'touch feedback' announcement reads as the continuation of that roadmap rather than a one-off lab result.

The pitch matters because Apple's glass-slab design removed the key-click sensation users had relied on for decades of phone typing, and September's iPhone usability testing kept the question of whether the trade-off was worth it alive in the press. If Nokia's decade-in-development feedback layer delivers real tactile response under the fingertip, it attacks precisely the gap a flat capacitive screen leaves open.

First-order effects

  • Nokia gains a concrete differentiation point for its S60 touch devices against the iPhone, letting it argue users get multi-touch-era screens without giving up the physical confirmation of a keypress.
  • Apple faces a competitor competing on feel rather than copying its flat-glass formula directly, which pressures the iPhone to justify its purely visual keyboard on usability grounds.

Second-order effects

  • Symbian licensees shipping S60 Touch handsets inherit haptic capability as a baseline feature, forcing every touchscreen handset maker to budget for actuator-based feedback or explain why their keyboards are silent.
  • Component makers supplying vibration and force-feedback actuators become strategic suppliers for the first time in mainstream phones, since the feedback layer moves from gimmick to input method.

Third-order effects

  • If tactile feedback proves out, screen interfaces stop being judged only on resolution and responsiveness and start being judged on how convincing they feel — pushing the industry toward richer haptic hardware inside every slab device.
  • The long-running debate over physical versus virtual keys shifts from either/or to hybrid, with software-defined keys that nonetheless behave like buttons becoming the benchmark for future touch platforms.

The trend: Touchscreen phones are entering a phase where haptics becomes a primary competitive axis, with Nokia and Apple pulling interface design toward multisensory feedback rather than visual-only touch.