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Nokia's iPhone — no, seriously

no, seriously —  Oh come on, what the hell is that?  A Nokia branded iPhone?  It was presented during Nokia's GoPlay event this morning as a glimpse of what's coming with Nokia interface design.  Oh, and it's due out next year.  When pressed during the Q …

Engadget Thomas Ricker

Context & Ripple Effects

The mockup lands at the end of a bruising fortnight for Nokia: a Windows Live services deal with Microsoft for S60 devices earlier in the week, and, just days before GoPlay, a recall of 46 million BL-5C batteries whose direct costs Matsushita Battery agreed to cover. Against that backdrop, putting an Apple-branded slab on its own keynote stage reads as a deliberate provocation about where Nokia thinks interface design has to go.

The timing matters: the iPhone has been on sale since June 2007, and Nokia's answer so far in the US market has been hardware-led — the quad-band N95 just cleared FCC approval for AT&T's voice and 3G networks. A concept unit 'due out next year' shifts the conversation from radios and megapixels to software and touch.

First-order effects

  • Nokia's own design team is publicly benchmarking itself against Apple's interface language, setting a concrete expectation for a 2008 shipping product that GoPlay's audience will now judge every S60 announcement against.
  • Presenting a rival's trademark on Nokia's stage hands Apple free framing — every writeup of Nokia's roadmap now runs through the iPhone comparison whether Nokia intends it or not.

Second-order effects

  • Symbian's interface roadmap comes under immediate pressure: if Nokia's flagship direction is a touchscreen-first design, operators and developers buying into S60 will want commitments on when existing devices and apps converge on it.
  • Rivals watching GoPlay — Sony Ericsson, Motorola, LG — face the same demo dynamic, where a concept reveal forces them to show their own touch interfaces rather than cede the visual high ground at trade-show season.

Third-order effects

  • If the pattern holds, handset competition structurally reorders around software experience rather than hardware specification sheets, with vendors staging concept reveals as positioning moves and UI capability becoming the primary carrier and consumer purchase criterion.
  • A Nokia that concedes interface leadership even rhetorically creates room for platform partners — its Microsoft relationship on services points the same direction — raising the longer-term question of how much of the stack Nokia controls versus licenses.

The trend: Post-iPhone 2007 is the moment handset makers stop competing on hardware specs and start competing on demonstrated software experience, with concept-stage reveals as the opening weapon.