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Chronicles

The story behind the story

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An interview with Epic Games Store VP Steven Allison, who says “we have a lot of things” to fix and “the launcher sucks”, on 2026 updates like social features

Steven Allison acknowledges some people will always say “F— Epic", as focus finally shifts to player experience.

Eurogamer.net Chris Tapsell

Context & Ripple Effects

Epic’s store ambitions have long sat alongside a broader platform strategy: Tim Sweeney previously discussed Epic’s plans for Unreal Engine 6 and a persistent universe, while the company has also faced scrutiny over store-submission design requirements on Apple’s platform.

Allison’s candid assessment puts the near-term emphasis on the basic client experience. That is a necessary foundation for the cross-platform gaming social-system vision Epic has described elsewhere.

First-order effects

  • Epic Games Store users can expect the company’s product work to prioritize launcher usability and social features rather than treating the store chiefly as a distribution endpoint.
  • Allison’s public acknowledgement raises the accountability bar for Epic: future launcher changes will be judged against a stated need to repair the player experience.

Second-order effects

  • A stronger social layer would make Epic’s store more comparable with PC game clients whose value comes from friends, discovery, and ongoing community interaction, not just catalog access.
  • Developers distributing through Epic could gain a more useful route to player engagement if the planned social features improve how players find and connect around games.

Third-order effects

  • If Epic follows through, PC storefront competition may increasingly turn on social and cross-platform account infrastructure, reinforcing the broader shift toward a cross-platform gaming social system.
  • The admission also illustrates that platform challengers need product quality as well as openness arguments to convert ecosystem criticism into durable player adoption.

The trend: Game distribution platforms are evolving from transaction-focused stores into cross-platform social and identity layers, with client usability becoming core competitive infrastructure.

Discussion

  • Gameranx Ryan Parreno on x
    “The Launcher Sucks!” - Epic Games Store Head Just Says It
  • @theotherfrost @theotherfrost on x
    Not to be a hater, but I have a morbid wonder of where Epic would be if Fortnite didn't take off That's not the ONLY thing they offer of course, but as far as gamer relevance goes it would've been a sour note to end on Paragon
  • @eurogamer @eurogamer on x
    “The launcher sucks, let's call it what it is,” Epic Game Store boss says, promising year of big improvements to speed, “forum-type” social features, more. Steven Allison acknowledges some people will always say “F— Epic” as focus shifts to players https://www.eurogamer.net/... […
  • @halfbakedsteve Steve Allison on x
    The best stuff to come, especially for players is really going to ramp up this year, we are all pumped to get the work done and out to players re: the launcher re-architecture + social w/voice + a community test that we'll have more news on soon
  • @epicgames @epicgames on x
    The Epic Games Store reached new all-time records in 2025: 📈 Player spending hit $400M (+57% increase) in third-party games ⏰ A whopping 2.78 billion hours in third-party games Check out all the big takeaways from 2025, and what's ahead for the Store in 2026 in the Epic Games Sto…
  • @immaturegamer @immaturegamer on x
    🚨 Epic Games Store Platform Update 🚨 Epic Games Store is rebuilding core store infrastructure to support what's next across the Epic ecosystem.  🔹 Store launcher backend rebuild (faster, more responsive, more stable) 🔹 Cross-platform library (PC + mobile) 🔹 Mobile library managem…
  • r/fuckepic r on reddit
    Epic's Steve Allison: “The criticism is all fair...” he continued.  Citing a particularly blunt subreddit. “r/fuckepic - there are people that feel that way, and we respect that.”