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Analysis: Apple's operating profits from games in FY 2019 totaled $8.5B, $2B more than the combined profits of Sony, Activision, Nintendo, and Microsoft

Wall Street Journal Tim Higgins

Context & Ripple Effects

Apple’s game-profit comparison lands in a market already marked by concentration: the top 25 public game companies accounted for nearly 80% of global game revenue in 2018, with Apple, Microsoft, Sony, and Tencent among the leaders. Apple’s broader financial reporting also separated a growing services business from its product revenue, giving the gaming figure a clearer place in the company’s earnings mix.

First-order effects

  • The analysis puts Apple’s FY2019 game operating profit at $8.5B, above the combined total attributed to Sony, Activision, Nintendo, and Microsoft, elevating Apple from a major games distributor to the most profitable named player in the comparison.
  • Sony, Microsoft, Nintendo, and Activision face a profitability benchmark that is materially different from the market-size rankings in the 2018 public-company games leaderboard.

Second-order effects

  • The comparison makes platform economics a more consequential competitive measure for Sony and Microsoft alongside their game-content and hardware strategies, because Apple’s reported profit lead comes without being grouped with a single console ecosystem.
  • Game publishers such as Activision gain a sharper view of the value captured by the platforms that distribute games, strengthening the commercial importance of access to large platform audiences.

Third-order effects

  • If this profit pattern persists, gaming industry power will be measured increasingly by the ability of platform operators to capture transaction and distribution economics, not only by ownership of hit games or hardware.
  • The concentration highlighted in the public-company games market data would then extend from revenue share to profit capture, increasing the strategic divide between platform owners and content suppliers.

The trend: Gaming is becoming a platform-profit business in which distribution owners can capture more value than individual console makers and publishers.

Discussion

  • @timsweeneyepic Tim Sweeney on x
    The key difference is that Sony, Microsoft, Nintendo and Activision make games. Making games is hard, risky, and requires investment. It's much more profitable to just put up a toll both in front of the creative work of others, which is Apple's “innovation” here. https://twitter.…
  • @hoeglaw Richard Hoeg on x
    Hmmm...does that work in reverse? “Epic didn't build a game engine. They built a toll booth in front of developers' creative work and called it innovation.” (I'd argue that both are wrong.) https://twitter.com/...
  • @bozoid @bozoid on x
    @thomukas1 I think Apple is still too bound to fingers on a surface, which has been their saving grace for almost 2 decades now. Check @HandPhysicsLab on Oculus Quest to see some such interfaces today with hand tracking...
  • @m_rlons @m_rlons on x
    apple's vr solution is going to have awesome hardware to be sure, but the way they dominate the market will be in software + media. none of the major media players have native oculus apps and the app library is nice, but not robust enough for mass market adoption
  • @rayliverified Ray Li on x
    In 2021: The biggest hotel in the world owns no hotels. The largest taxi company owns no taxis. And the most profitable gaming company makes no games. https://twitter.com/...
  • @dangraziano Dan Graziano on x
    Apple just prints money. It's insane how much they make in every category https://twitter.com/...
  • @timsweeneyepic Tim Sweeney on x
    @MiklosMahanahan My advice is to set up your own pillow store and compete with them. This depends on there not being a global pillow monopoly that prevents anybody from opening competing pillow stores. For legal advice, contact a pillow antitrust attorney.
  • @csnaber @csnaber on x
    @TimSweeneyEpic When a great game that is using Unreal engine is released, we appreciate the “developers' creative work” and also the engine it is running on. Apple also built, marketed, sold and protected the hardware and software environment the “developers' creative work” is r…
  • @timsweeneyepic Tim Sweeney on x
    @Adzwings That's circular. Nobody goes to the App Store because they just like hanging out there like mall kids. People go there solely to get apps and games. Apple doesn't make games. They're just a middleman and prevent all other stores from competing.
  • @miklosmahanahan Miklos Mahanahan on x
    @TimSweeneyEpic Hello Timothy. I am in need of advice on forcing Costco to carry a product I have developed without paying them a cut of my profits. You and the My Pillow Guy seem to be my only hopes, but for some reason his Twitter appears down. Please advise. @TimSweeneyEpic #m…
  • @digitalcantina Andrew Staley on x
    I'm betting well have “Apple Game Studios” not too soon. https://twitter.com/...
  • @timsweeneyepic Tim Sweeney on x
    Apple didn't build a videogame business. They built a toll booth in front of developers' creative work and called it innovation. https://twitter.com/...
  • @danielblock @danielblock on x
    Tollbooths on highways paid for by other folks. https://twitter.com/...
  • @techwontsaveus @techwontsaveus on x
    Apple is “one of the world's largest videogame companies.” It makes a profit of $8.5 billion on games, more than Microsoft, Sony, Activision Blizzard, and Nintendo combined. That's with a margin of nearly 80%. https://www.wsj.com/...
  • @mims Christopher Mims on x
    Apple makes more profit on video games ($8.5 billion a year in 2019) than Sony, Activision, Nintendo and Microsoft combined. It's profit margin on its own App Store, where it charges developers fees it claims are necessary to run the store, is nearly 80% https://www.wsj.com/...
  • @fosspatents Florian Mueller on x
    As Judge Gonzalez Rogers accurately noted, Apple is charging the gamers (70% or so of its App Store commissions) to subsidize Wells Fargo (and other makers of apps that aren't subject to Apple's commission, such as Amazon, Uber...). Courts won't change it quickly, lawmakers might…
  • @lamarrwilson Lamarr Wilson on x
    You can crap on mobile games all you like and some for good reason, but facts are facts. They are the largest gaming industry out there. Wow. “Do you guys not have phones?” https://twitter.com/...
  • @shatter242 @shatter242 on x
    Develop nothing and charge everyone 30% for using your store which is required for all sales. https://twitter.com/...