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Chronicles

The story behind the story

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After DVDs and streaming, Netflix gears up for what appears to be its third and most ambitious act: video games, with 67 in its library and 86 in development

The Ringer Lewis Gordon

Context & Ripple Effects

Netflix's gaming push has been building for two years before this piece: it first signaled the ambition in May 2021 by hunting for an executive to run an expansion, weighing an Apple Arcade-style bundle hired-executive search. By March 2023 it had shipped 55 titles since launching games in November 2021 and targeted 40 more that year 40-game launch plan. The Ringer's framing of games as a 'third act' after DVDs and streaming captures what those numbers add up to.

What came after confirms the direction: sources told the Wall Street Journal the slate was tilting toward games built on Netflix's own shows, including Squid Game and Wednesday, alongside discussions about a GTA title Squid Game and Wednesday adaptations, and by mid-2024 Netflix said most of its 80 in-development games were interactive narrative based on its IP, debuting one per month interactive-narrative pivot.

First-order effects

  • Subscribers get a growing games catalog bundled into their existing membership at no extra cost — 67 titles live and 86 in development make games an engagement lever inside the subscription rather than a separate product.
  • Netflix's internal teams and external partners now compete for slots on a slate that leadership is steering toward adaptations of its own shows, changing which pitches get greenlit.

Second-order effects

  • The IP-first tilt turns Netflix's show catalog into a game-development pipeline, pressuring partner studios to pitch Squid Game- and Wednesday-style adaptations instead of original concepts.
  • The volume targets eventually force consolidation: Netflix cut jobs from its internal games team and closed studios Night School Studio and Moonloot, concentrating output around IP-driven production.

Third-order effects

  • If the pattern holds, streaming subscriptions evolve into multi-format bundles where games serve as retention and discovery surfaces — distribution through the service rather than through hardware, the logic behind the Apple Arcade-style bundle Netflix weighed from the start.

The trend: Subscription video platforms are absorbing games into their existing memberships, converting owned IP into playable formats to defend engagement rather than to sell games standalone.

Discussion

  • @adrianhon@mastodon.social Adrian Hon on mastodon
    We're back, baby!  —  https://www.theringer.com/...  [image]
  • @jnavok Jacob Navok on x
    @lewis_gordon ... And was supported by Yoshida-san's comments as well. Also we don't even get into the conundrum of how you make the numbers work outside of the west. For example how do you make GPU costs work in India where the potential revenue is a fraction but the cost of the…
  • @lewis_gordon @lewis_gordon on x
    @LLoombe ... Another reason for thinking about Netflix and games on this kind of time frame: Cloud gaming, according to @JNavok, is simply not up to the task yet. His prognosis caught me off guard, and cuts through a lot of the hype surrounding the technology. ☁️ https://www.ther…
  • @lewis_gordon @lewis_gordon on x
    @LLoombe ... Netflix is not approaching video games like Google. This is a long-term process, not least because “big” games now take ~ five years to make. @ballmatthew compares the company's games push to its streaming drive which took the best part of a decade. 💿 https://www.the…
  • @soi @soi on x
    I have been extremely underwhelmed by #Netflix's gaming offerings. But perhaps it was by design after all? Seems they are playing a long game and it just might be a great idea. I'd never count Netflix out. https://www.theringer.com/... #gaming #videogames
  • @ringer @ringer on x
    First came DVDs. Then came streaming movies and TV. Now, Netflix is betting big on video games—and new release ‘Oxenfree II’ may be just the beginning of a long-term plan. @lewis_gordon: https://www.theringer.com/...
  • @ballmatthew Matthew Ball on x
    Good piece in Netflix's needs for, challenges in, and opportunities with gaming
  • @lewis_gordon @lewis_gordon on x
    Streaming, strikes, and video games. It's an interesting time to write about Netflix, to say the least. For @ringer, I dug into the company's burgeoning gaming effort — where it's at, where it intends to go, and what the fallout could be. https://www.theringer.com/...