The DHS has awarded a ~$700K grant to researchers to develop best practices and resources for monitoring and evaluating extremist activities in game communities
Several groups are coming together to study the little understood phenomenon. — Matthew Gault
Very excited to share that at today's #UnitedWeStand event, it was announced that the DHS has funded our proposed joint project between @Middlebury + @TakeThisOrg + @LogicallyAI looking at extremism and radicalization in games. https://www.dhs.gov/...
@drkowert
Dr. Rachel Kowert on x
Incredibly proud to be working alongside @AlexBNewhouse @CTECMIIS @LogicallyAI to better understand radicalization in gaming. https://www.vice.com/...
@mjgault
Matthew Gault on x
“Game developers in general—from small, independent studios to billion-dollar multinational corporations—have lagged in awareness of how extremists may attempt to exploit their games, and how their communities can be targeted for radicalization.” https://www.vice.com/...
@motherboard
@motherboard on x
“Extremists have used video games and targeted video game communities for activities ranging from propaganda creation to terrorist mobilization and training.” https://www.vice.com/...
@cecianasta
Cecilia D'Anastasio on x
DHS announced $700k in funding to study extremism in online games. The project will develop “best practices and centralized resources for monitoring and evaluation of extremist activities” & training on preventing “extremist exploitation in gaming spaces” https://www.dhs.gov/...
@amandarivkin
Amanda Rivkin on x
DHS to Spend Almost $700,000 Investigating ‘Radicalization in Gaming’ Lol roughly 3-4 years after some of us noticed ops crittering around this space. Also an ironic in context reminder: “World of Tanks” is a Russian video game https://www.vice.com/...